2016-11-08 09:59:55 +01:00
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-- ===================== --
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-- Christmas Craft Nodes --
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-- ===================== --
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print("scaffolding: Loading 'functions.lua'")
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-- ============ --
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-- Node Present --
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-- ============ --
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-- Present boxs --
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minetest.register_node("christmas_craft:present_box", {
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description = "Present Box",
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tiles = {"christmas_present_box.png"},
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is_ground_content = true,
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paramtype = "light",
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groups = {crumbly=3},
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sounds = default.node_sound_sand_defaults(),
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})
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-- coloured Present --
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local function register_present(name, description, colorCode, dye)
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minetest.register_node("christmas_craft:Christmas_present_"..name, {
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description = description .." Christmas Present",
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tiles = {
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"christmas_present.png^[colorize:#" ..colorCode.. "^christmas_bow_top.png",
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"christmas_present.png^[colorize:#" ..colorCode.. "^christmas_bow_bottom.png",
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"christmas_present.png^[colorize:#" ..colorCode.. "^christmas_bow_side.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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drop = {
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max_items = 1, min_items = 1, items = {
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{items = {'default:bookshelf'}, rarity = 90,},
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{items = {'default:pick_mese'}, rarity = 80,},
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{items = {'default:shovel_steel'}, rarity = 90,},
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{items = {'default:axe_steel'}, rarity = 90,},
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{items = {'default:pick_steel'}, rarity = 90,},
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{items = {'default:sign_wall'}, rarity = 80,},
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{items = {'default:chest'}, rarity = 80,},
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{items = {'default:furnace'}, rarity = 80,},
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{items = {'default:steelblock'}, rarity = 80,},
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{items = {'default:coal_lump'}, rarity = 80,},
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{items = {'default:pick_diamond'}, rarity = 75,},
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{items = {'default:shovel_diamond'}, rarity = 75,},
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{items = {'default:axe_diamond'}, rarity = 75,},
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{items = {'default:diamondblock'}, rarity = 75},
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{items = {'fake_fire:flint_and_steel'}, rarity = 90,},
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{items = {'default:chest_locked'}, rarity = 80,},
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{items = {'default:brick'}, rarity = 80,},
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{items = {'default:dirt_with_grass'}, rarity = 80,},
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}},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_craft({
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output = "christmas_craft:christmas_present"..name ,
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recipe = {
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{"christmas_craft:paper_".. name,"christmas_craft:red_ribbon", "christmas_craft:paper_".. name},
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{"christmas_craft:paper_".. name,"christmas_craft:present_box", "christmas_craft:paper_".. name},
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{"christmas_craft:paper_".. name,"christmas_craft:red_ribbon", "christmas_craft:paper_".. name},
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}
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})
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end
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-- ============ --
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-- Node Baubles --
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-- ============ --
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-- Glass Baunles --
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minetest.register_node("christmas_craft:glass_bauble",{
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description = "Bauble",
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drawtype = "nodebox",
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tiles = {
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"christmas_baubles-top.png^christmas_baubles_top.png",
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"christmas_baubles-top.png^christmas_baubles_side.png",
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"christmas_baubles-side.png^christmas_baubles_side.png",
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},
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is_ground_content = true,
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paramtype = "light",
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2024-08-06 21:14:03 +02:00
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use_texture_alpha = "blend",
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2016-11-08 09:59:55 +01:00
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groups = {crumbly=3},
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sounds = default.node_sound_glass_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox1
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{-0.25, -0.0625, -0.25, 0.25, 0.4375, 0.25}, -- NodeBox2
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.0625, 0, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox1
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{-0.25, -0.0625, -0.25, 0.25, 0.4375, 0.25}, -- NodeBox2
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},
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},
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})
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minetest.register_craft({
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output = "christmas_craft:glass_bauble 8",
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recipe = {
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{"default:glass","default:gold_ingot", "default:glass"},
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{"default:glass","", "default:glass"},
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{"default:glass","default:glass", "default:glass"},
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}
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})
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-- Colour Baunles --
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local function register_baubles(name, description, colorCode, dye)
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minetest.register_node("christmas_craft:" .. name .. "_baubles",{
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description = description.. " Baubles",
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drawtype = "nodebox",
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tiles = {
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"christmas_baubles.png^[colorize:#" ..colorCode.. "^christmas_baubles_top.png",
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"christmas_baubles.png^[colorize:#" ..colorCode.. "^christmas_baubles_side.png",
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"christmas_baubles.png^[colorize:#" ..colorCode.. "^christmas_baubles_side.png",
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},
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is_ground_content = true,
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paramtype = "light",
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groups = {crumbly=3},
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sounds = default.node_sound_glass_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox1
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{-0.25, -0.0625, -0.25, 0.25, 0.4375, 0.25}, -- NodeBox2
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.0625, 0, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox1
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{-0.25, -0.0625, -0.25, 0.25, 0.4375, 0.25}, -- NodeBox2
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},
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},
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})
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minetest.register_craft({
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output = "christmas_craft:" .. name .. "_baubles 8",
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recipe = {
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{"default:glass","default:gold_ingot", "default:glass"},
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{"default:glass","dye:"..dye, "default:glass"},
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{"default:glass","default:glass", "default:glass"},
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}
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})
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end
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local function register_paper(name, description, colorCode, dye)
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minetest.register_craftitem("christmas_craft:paper_".. name, {
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description = description .."paper",
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inventory_image = "default_paper.png^[colorize:#" .. colorCode,
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stack_max = 99,
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liquids_pointable = false,
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'christmas_craft:paper_'.. name,
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recipe = {'dye:'..dye,'default:paper'},
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})
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end
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colours = {
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-- RGB Prime Colours --
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{name="red", code="FF000099", description="Red", dye="red"},
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{name="green", code="00FF0099", description="Green", dye="green"},
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{name="blue", code="0000FF99", description="Blue", dye="blue"},
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-- RGB Secondary Colour --
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{name="yellow", code="FFFF0099", description="Yellow", dye="yellow"},
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{name="magenta", code="FF00FF99", description="Magenta", dye="magenta"},
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{name="cyan", code="00FFFF99", description="Cyan", dye="cyan"},
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-- RGB Other Colours --
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{name="orange", code="E5940099", description="Orange", dye="orange"},
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{name="darkgreen", code="004C0099", description="Dark Green", dye="dark_green"},
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{name="violet", code="80008099", description="Violet", dye="purple"},
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{name="pink", code="FFC0CB99", description="Pink", dye="pink"},
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{name="brown", code="732c0b99", description="Brown", dye="brown"},
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-- MonoChrome --
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{name="white", code="FFFFFF99", description="White", dye="white"},
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{name="grey", code="80808099", description="Grey", dye="grey"},
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{name="darkgrey", code="14141499", description="Dark Grey", dye="dark_grey"}
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}
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for i,colour in ipairs(colours) do
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register_present(colour.name, colour.description, colour.code, colour.dye)
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register_baubles(colour.name, colour.description, colour.code, colour.dye)
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register_paper(colour.name, colour.description, colour.code, colour.dye)
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-- register whatever here
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end
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