mirror of
https://bitbucket.org/kingarthursteam/christmas_craft.git
synced 2024-12-22 16:50:18 +01:00
906d0ad0b0
* Removed 4seasons Support * Removed Nodes which are now in the game (like snow node) * Removed old textures * Added more coloured items * Added candy cane nodes * Added Christmas food * Added new snow nodes * Updated mod so it supports the new version of minetest * Updated old parts of the mod with better code * Fixed some bugs
168 lines
4.4 KiB
Lua
168 lines
4.4 KiB
Lua
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dofile(minetest.get_modpath("christmas_craft").."/mod_files/multi-node.lua")
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dofile(minetest.get_modpath("christmas_craft").."/mod_files/node.lua")
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dofile(minetest.get_modpath("christmas_craft").."/mod_files/items.lua")
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--load configuration file from world folder
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local MODPATH = minetest.get_modpath("christmas_craft")
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local worldpath = minetest.get_worldpath()
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local config = Settings(worldpath.."/christmas_craft.conf")
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local conf_table = config:to_table()
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--look into readme.md how to change settings
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local defaults = {
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enable_snowing = "true",
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enable_crafts = "true",
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}
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--if not in conf file, create it.
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for k, v in pairs(defaults) do
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if conf_table[k] == nil then
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config:set(k, v)
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config:write();
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end
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end
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-- if mtfood is installed
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if minetest.get_modpath("mtfoods") ~=nil then
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minetest.log("info", "found mtfoods mod. execute mtfoods.lua")
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dofile(MODPATH .."/mod_support/mtfoods.lua")--if the 4seasons mod is installed execute this file
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end
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--if snow enabled, let it snow
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if config:get("enable_snowing") == "true" then
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minetest.log("info","let it snow, let it snow, let it snow.")
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dofile(MODPATH .."/snow.lua")--if snow enabled, execute this file
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end
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--if crafts enabled, register the craft recieps
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if config:get("enable_crafts") == "true" then
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minetest.log("info","registering craft rezieps for snow mod")
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dofile(MODPATH .."/mod_files/crafts.lua")--if snow enabled, execute this file
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end
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--overwrite the default stick
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minetest.register_node(":default:stick", {
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description = "stick",
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drawtype = "torchlike",
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--tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
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tiles = {"side_stick.png"},
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inventory_image = "side_stick.png",
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wield_image = "side_stick.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "wallmounted",
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wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
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},
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groups = {choppy=2,dig_immediate=3,flammable=1,stick=1},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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})
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-- complex node --
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--[[
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snowball_DAMAGE=0.5
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snowball_GRAVITY=9
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snowball_VELOCITY=19
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--Shoot snowball.
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local snow_shoot_snowball=function (item, player, pointed_thing)
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "christmas_craft:snowball_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
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item:take_item()
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return item
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end
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--The snowball Entity
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snow_snowball_ENTITY={
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physical = false,
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timer=0,
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damage=1,
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gravity=10,
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velocity=19,
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range=1,
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textures = {"snowball.png"},
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lastpos={},
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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}
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--Snowball_entity.on_step()--> called when snowball is moving.
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snow_snowball_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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--Become item when hitting a node.
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if self.lastpos.x~=nil then --If there is no lastpos for some reason.
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if node.name ~= "air" then
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self.object:remove()
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end
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if node.name == "default:water_source" then
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minetest.sound_play("snowball_splash",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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self.object:remove()
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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end
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minetest.register_entity("christmas_craft:snowball_entity", snow_snowball_ENTITY)
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--Snowball.
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minetest.register_craftitem("christmas_craft:snowball", {
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Description = "Snowball",
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inventory_image = "snowball.png",
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on_use = snow_shoot_snowball,
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})
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--Snow.
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minetest.register_node("christmas_craft:snow", {
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tiles = {"snow.png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = "light",
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param2 = nil,
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--param2 is reserved for what vegetation is hiding inside.
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--mapgen defines the vegetation.
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--1 = Moss
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groups = {crumbly=3,melts=1,falling_node=1},
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buildable_to = true,
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drop = 'christmas_craft:snowball',
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
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},
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},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.45},
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}),
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})
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]]--
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