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										19
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
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								README.md
									
									
									
									
									
								
							@@ -2,11 +2,15 @@
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Minetest clay crafter mod. 
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Adds a way for players to obtain clay other than mining, out of a common material: dirt. It adds three new nodes:
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 Claycrafter: Used to convert compressed dirt into clay.
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**Claycrafter:** Used to convert compressed dirt into clay.
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 Compressed dirt: Just 9 dirt, compressed, useful for saving storage space, too! (Not present if moreblocks is installed, use moreblocks:dirt_compressed instead)
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**Compressed dirt:** Just 9 dirt, compressed, useful for saving storage space, too!  
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(Not present if moreblocks is installed, use moreblocks:dirt_compressed instead)
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**Glass of water:** Used as fuel for the Claycrafter. Placeable.
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For extra info look at the [Forum Thread](https://forum.minetest.net/viewtopic.php?f=11&t=13992)
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 Glass of water: Used as fuel for the Claycrafter. Placeable.
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##### Dependencies:
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Default  
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@@ -15,18 +19,13 @@ Vessels
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##### Optional dependencies:  
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moreblocks  
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Special thanks to everamzah
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##### License for Code  
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Dragonop (LGPLv3)  
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##### License for Media  
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Textures created or modified by Dragonop (CC-BY-SA 4.0)  
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Glass of water derived from the Drinking Glass texture from the vessels mod made by Thomas-S which is distributed as (CC-BY-SA 3.0)  
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Compressed dirt derived from the minetest's game default dirt texture made by Neuromancer and later modified by random-geek which is distributed as (CC-BY-SA 3.0)  
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Arrow textures by Blockmen, from minetest game's default, distributed under (CC-BY-SA 3.0)  
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##### Special thanks to everamzah
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@@ -200,20 +200,15 @@ minetest.register_abm({
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		--
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		-- Cooking
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		--
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		local compressed_dirt = "claycrafter:compressed_dirt"
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		if minetest.get_modpath("moreblocks") then
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			compressed_dirt = "moreblocks:dirt_compressed"
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		end
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		local cooktime = minetest.get_item_group(inv:get_stack("fuel", 1):get_name(), "h2o")
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		local cookable = true
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		if minetest.get_modpath("moreblocks") ~= nil then
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			if inv:get_stack("src", 1):get_name() ~= "moreblocks:dirt_compressed" then
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		if inv:get_stack("src", 1):get_name() ~= compressed_dirt then
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			cookable = false
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		end
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		else
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			if inv:get_stack("src", 1):get_name() ~= "claycrafter:compressed_dirt" then
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				cookable = false
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			end
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		end
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		-- Check if we have enough fuel to burn
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		if fuel_time < fuel_totaltime then
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										2
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
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								init.lua
									
									
									
									
									
								
							@@ -4,3 +4,5 @@ local modpath = minetest.get_modpath("claycrafter")
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dofile(modpath .. "/items.lua")
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dofile(modpath .. "/claycrafter.lua")
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minetest.log("action", "[claycrafter] loaded.")
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@@ -33,6 +33,7 @@ minetest.register_node("claycrafter:glass_of_water", {
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	inventory_image = "claycrafter_glass_of_water_inv.png",
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	wield_image = "claycrafter_glass_of_water.png",
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	paramtype = "light",
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	use_texture_alpha = "blend",
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	is_ground_content = false,
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	walkable = false,
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	sunlight_propagates = true,
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