climate_api/ca_effects/hud_overlay.lua

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if not climate_mod.settings.sound then return end
local EFFECT_NAME = "climate_api:hud_overlay"
local handles = {}
local function apply_hud(pname, weather, hud)
if handles[pname] == nil then handles[pname] = {} end
if handles[pname][weather] ~= nil then return end
local player = minetest.get_player_by_name(pname)
local handle = player:hud_add({
name = weather,
hud_elem_type = "image",
position = {x = 0, y = 0},
alignment = {x = 1, y = 1},
scale = { x = -100, y = -100},
z_index = hud.z_index,
text = hud.file,
offset = {x = 0, y = 0}
})
handles[pname][weather] = handle
end
local function remove_hud(pname, weather, hud)
if handles[pname] == nil or handles[pname][weather] == nil then return end
local handle = handles[pname][weather]
local player = minetest.get_player_by_name(pname)
player:hud_remove(handle)
handles[pname][weather] = nil
end
local function start_effect(player_data)
for playername, data in pairs(player_data) do
for weather, value in pairs(data) do
apply_hud(playername, weather, value)
end
end
end
local function handle_effect(player_data, prev_data)
for playername, data in pairs(player_data) do
for weather, value in pairs(data) do
if prev_data[playername][weather] == nil then
apply_hud(playername, weather, value)
end
end
end
for playername, data in pairs(prev_data) do
for weather, value in pairs(data) do
if player_data[playername][weather] == nil then
remove_hud(playername, weather, value)
end
end
end
end
local function stop_effect(prev_data)
for playername, data in pairs(prev_data) do
for weather, value in pairs(data) do
remove_hud(playername, weather, value)
end
end
end
climate_api.register_effect(EFFECT_NAME, start_effect, "start")
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
climate_api.register_effect(EFFECT_NAME, stop_effect, "stop")
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)