climate_api/ca_effects/skybox.lua

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if not climate_mod.settings.skybox then return end
local EFFECT_NAME = "climate_api:skybox"
local function handle_effect(player_data, prev_data)
for playername, data in pairs(prev_data) do
for weather, _ in pairs(data) do
if player_data[playername] == nil or player_data[playername][weather] == nil then
climate_api.skybox.remove_layer(playername, weather)
end
end
end
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for playername, data in pairs(player_data) do
for weather, value in pairs(data) do
climate_api.skybox.add_layer(playername, weather, value)
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end
climate_api.skybox.update_skybox(playername)
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end
end
local function remove_effect(player_data)
for playername, data in pairs(player_data) do
for weather, _ in pairs(data) do
climate_api.skybox.remove_layer(playername, weather)
end
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end
end
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
climate_api.register_effect(EFFECT_NAME, remove_effect, "stop")
climate_api.set_effect_cycle("climate_api:skybox", climate_api.MEDIUM_CYCLE)