mirror of
https://github.com/t-affeldt/climate_api.git
synced 2025-07-01 16:00:42 +02:00
Sound improvements
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@ -3,48 +3,21 @@ if not climate_mod.settings.sound then return end
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local EFFECT_NAME = "climate_api:sound"
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local FADE_DURATION = climate_api.LONG_CYCLE
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local handles = {}
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local removables = {}
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local function end_sound(pname, weather, sound)
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if removables[pname] == nil
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or removables[pname][weather] == nil then return end
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local handle = removables[pname][weather]
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minetest.sound_stop(handle)
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removables[pname][weather] = nil
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local soundloop = dofile(modpath .. "/lib/soundloop.lua")
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local function start_sound(pname, sound)
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return soundloop.play(pname, sound, FADE_DURATION)
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end
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local function start_sound(pname, weather, sound)
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local handle
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if handles[pname] == nil then handles[pname] = {} end
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if handles[pname][weather] ~= nil then return end
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if removables[pname] == nil or removables[pname][weather] == nil then
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handle = minetest.sound_play(sound.name, {
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to_player = pname,
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loop = true,
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gain = 0
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})
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else
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handle = removables[pname][weather]
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removables[pname][weather] = nil
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end
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minetest.sound_fade(handle, sound.gain / FADE_DURATION, sound.gain)
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handles[pname][weather] = handle
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end
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local function stop_sound(pname, weather, sound)
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if handles[pname] == nil or handles[pname][weather] == nil then return end
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local handle = handles[pname][weather]
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minetest.sound_fade(handle, -sound.gain / FADE_DURATION, 0)
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if removables[pname] == nil then removables[pname] = {} end
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removables[pname][weather] = handle
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handles[pname][weather] = nil
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minetest.after(FADE_DURATION, end_sound, pname, weather, sound)
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local function stop_sound(pname, sound)
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return soundloop.stop(pname, sound, FADE_DURATION)
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end
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local function start_effect(player_data)
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for playername, data in pairs(player_data) do
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for weather, value in pairs(data) do
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start_sound(playername, weather, value)
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start_sound(playername, value)
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end
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end
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end
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@ -53,7 +26,7 @@ local function handle_effect(player_data, prev_data)
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for playername, data in pairs(player_data) do
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for weather, value in pairs(data) do
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if prev_data[playername][weather] == nil then
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start_sound(playername, weather, value)
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start_sound(playername, value)
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end
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end
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end
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@ -61,7 +34,7 @@ local function handle_effect(player_data, prev_data)
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for playername, data in pairs(prev_data) do
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for weather, value in pairs(data) do
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if player_data[playername][weather] == nil then
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stop_sound(playername, weather, value)
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stop_sound(playername, value)
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end
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end
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end
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@ -71,7 +44,7 @@ local function stop_effect(prev_data)
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minetest.log(dump2(prev_data, "stop_effect"))
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for playername, data in pairs(prev_data) do
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for weather, value in pairs(data) do
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stop_sound(playername, weather, value)
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stop_sound(playername, value)
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end
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end
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end
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