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Improve HUD shading, skybox merging, add new artwork
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@ -8,8 +8,12 @@ Climate API provides temperature and humidity values on a block-per-block basis
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that follow the seasons, day / night cycle and random changes.
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that follow the seasons, day / night cycle and random changes.
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Make it rain, change the sky or poison the player - it's up to you.
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Make it rain, change the sky or poison the player - it's up to you.
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## Assets
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- Sun and moon textures: *CC BY-SA (3.0)* by Cap
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## Assets in screenshots
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## Assets in screenshots
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- All screenshots and editing by me: *CC BY-SA (4.0)*
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- Screenshots and editing by me: *CC BY-SA (3.0)*
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- Logos and artwork: *CC BY-SA (3.0)* by Cap
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- Lato Font (for the Logo): *OFL* by Łukasz Dziedzic from http://www.latofonts.com/lato-free-fonts/
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- Lato Font (for the Logo): *OFL* by Łukasz Dziedzic from http://www.latofonts.com/lato-free-fonts/
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- Liberation Fonts (for the text): *OFL*, see https://github.com/liberationfonts/liberation-fonts
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- Liberation Fonts (for the text): *OFL*, see https://github.com/liberationfonts/liberation-fonts
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- Used texture pack: Polygonia (128px edition) *CC BY-SA (4.0)* by Lokrates. See https://forum.minetest.net/viewtopic.php?f=4&t=19043
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- Used texture pack: Polygonia (128px edition) *CC BY-SA (4.0)* by Lokrates. See https://forum.minetest.net/viewtopic.php?f=4&t=19043
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@ -2,7 +2,6 @@
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## Required for Beta
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## Required for Beta
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- Write helpful README
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- Write helpful README
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- Rework Moon Phases mod to be compatible and to include varying sky brightness
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## Planned for first release
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## Planned for first release
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- Improve value structures of particle effects
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- Improve value structures of particle effects
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@ -4,9 +4,25 @@ local EFFECT_NAME = "climate_api:hud_overlay"
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local handles = {}
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local handles = {}
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local function apply_hud(pname, weather, hud)
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local function apply_hud(pname, weather, hud)
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if handles[pname] == nil then handles[pname] = {} end
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if handles[pname][weather] ~= nil then return end
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local player = minetest.get_player_by_name(pname)
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local player = minetest.get_player_by_name(pname)
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if handles[pname] == nil then handles[pname] = {} end
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if handles[pname][weather] ~= nil then
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player:hud_remove(handles[pname][weather])
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end
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local file
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if hud.color_correction then
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local pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0})
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local light = math.floor(math.max(minetest.env:get_node_light(pos) / 15, 0.2) * 256)
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local shadow = 256 - light
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local dark_file = hud.file .. "^[multiply:#000000ff^[opacity:" .. shadow
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local light_file = hud.file .. "^[opacity:" .. light
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file = "(" .. light_file .. ")^(" .. dark_file .. ")"
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else
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file = hud.file
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end
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local handle = player:hud_add({
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local handle = player:hud_add({
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name = weather,
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name = weather,
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hud_elem_type = "image",
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hud_elem_type = "image",
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@ -14,7 +30,7 @@ local function apply_hud(pname, weather, hud)
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alignment = {x = 1, y = 1},
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alignment = {x = 1, y = 1},
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scale = { x = -100, y = -100},
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scale = { x = -100, y = -100},
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z_index = hud.z_index,
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z_index = hud.z_index,
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text = hud.file,
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text = file,
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offset = {x = 0, y = 0}
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offset = {x = 0, y = 0}
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})
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})
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handles[pname][weather] = handle
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handles[pname][weather] = handle
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@ -39,7 +55,12 @@ end
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local function handle_effect(player_data, prev_data)
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local function handle_effect(player_data, prev_data)
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for playername, data in pairs(player_data) do
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for playername, data in pairs(player_data) do
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for weather, value in pairs(data) do
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for weather, value in pairs(data) do
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if prev_data[playername][weather] == nil then
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if prev_data[playername][weather] == nil
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or value.color_correction == true
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or prev_data[playername][weather].color_correction == true
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or value.file ~= prev_data[playername][weather].file
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or value.z_index ~= prev_data[playername][weather].z_index
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then
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apply_hud(playername, weather, value)
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apply_hud(playername, weather, value)
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end
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end
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end
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end
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@ -25,7 +25,7 @@ local default_sky = {
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},
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},
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sun_data = {
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sun_data = {
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visible = true,
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visible = true,
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texture = "",
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texture = "sun.png",
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tonemap = "sun_tonemap.png",
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tonemap = "sun_tonemap.png",
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sunrise = "sunrisebg.png",
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sunrise = "sunrisebg.png",
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sunrise_visible = true,
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sunrise_visible = true,
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@ -33,7 +33,7 @@ local default_sky = {
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},
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},
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moon_data = {
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moon_data = {
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visible = true,
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visible = true,
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texture = "",
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texture = "moon.png",
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tonemap = "moon_tonemap.png",
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tonemap = "moon_tonemap.png",
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scale = 1
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scale = 1
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},
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},
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2
mod.conf
2
mod.conf
@ -1,7 +1,7 @@
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name = climate_api
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name = climate_api
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title = Climate API
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title = Climate API
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author = TestificateMods
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author = TestificateMods
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release = 1
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release = 2
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optional_depends = skylayer, player_monoids, playerphysics
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optional_depends = skylayer, player_monoids, playerphysics
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description = """
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description = """
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A powerful engine for weather presets and visual effects.
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A powerful engine for weather presets and visual effects.
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BIN
screenshot.png
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screenshot.png
Binary file not shown.
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.6 MiB |
BIN
textures/moon.png
Normal file
BIN
textures/moon.png
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After Width: | Height: | Size: 5.8 KiB |
BIN
textures/sun.png
Normal file
BIN
textures/sun.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
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