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https://github.com/t-affeldt/climate_api.git
synced 2025-06-30 07:20:48 +02:00
Implement sounds, enable start and stop events
This commit is contained in:
10
lib/api.lua
10
lib/api.lua
@ -2,7 +2,7 @@ local api = {}
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api.SHORT_CYCLE = 0.03 -- for particles and fast animations
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api.DEFAULT_CYCLE = 0.1 -- for most effect types
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api.MEDIUM_CYCKE = 2.0 -- for ressource intensive tasks
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api.MEDIUM_CYCLE = 2.0 -- for ressource intensive tasks
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api.LONG_CYCLE = 5.0 -- for write operations and skybox changes
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function api.register_weather(name, conditions, effects)
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@ -17,13 +17,13 @@ end
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function api.register_effect(name, handler, htype)
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-- check for valid handler types
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if htype ~= "start" and htype ~= "tick" and htype ~= "stop" then
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minetest.log("warn", "[Climate API] Invalid effect handler type: " .. htype)
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minetest.log("warning", "[Climate API] Invalid effect handler type: " .. htype)
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return
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end
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-- create effect handler registry if not existent yet
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if type(climate_mod.effects[name]) == "nil" then
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climate_mod.effects[name] = { start = {}, tick = {}, stop = {} }
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climate_mod.cycles[name] = { timespan = DEFAULT_CYCLE, timer = 0 }
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climate_mod.cycles[name] = { timespan = api.DEFAULT_CYCLE, timer = 0 }
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end
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-- store effect handler
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table.insert(climate_mod.effects[name][htype], handler)
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@ -33,4 +33,8 @@ function api.set_effect_cycle(name, cycle)
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climate_mod.cycles[name].timespan = cycle
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end
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--[[function api.register_influence(name, func)
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climate_mod.influences[name] = func
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end]]
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return api
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30
lib/influences.lua
Normal file
30
lib/influences.lua
Normal file
@ -0,0 +1,30 @@
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climate_api.register_influence("heat", function(player)
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return climate_mod.get_heat(player:get_pos())
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end)
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climate_api.register_influence("humidity", function(player)
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return climate_mod.get_humidity(player:get_pos())
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end)
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climate_api.register_influence("windspeed", function(player)
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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return vector.length({x = wind_x, y = 0, z = wind_z})
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end)
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climate_api.register_influence("wind_x", function(player)
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return climate_mod.state:get_float("wind_x")
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end)
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climate_api.register_influence("wind_z", function(player)
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return climate_mod.state:get_float("wind_z")
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end)
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climate_api.register_influence("height", function(player)
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local ppos = player:get_pos()
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return ppos.y
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end)
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climate_api.register_influence("light", function(player)
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return minetest.env:get_node_light(player:get_pos(), 0.5)
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end)
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@ -16,12 +16,13 @@ minetest.register_globalstep(function(dtime)
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climate_mod.world.update_status(noise_timer)
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end
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local previous_effects = climate_mod.current_effects
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climate_mod.current_effects = climate_mod.trigger.get_active_effects()
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for name, effect in pairs(climate_mod.effects) do
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if climate_mod.cycles[name].timespan < climate_mod.cycles[name].timer + dtime then
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climate_mod.cycles[name].timer = 0
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climate_mod.trigger.call_handlers(name, climate_mod.current_effects[name])
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climate_mod.trigger.call_handlers(name, climate_mod.current_effects[name], previous_effects[name])
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else
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climate_mod.cycles[name].timer = climate_mod.cycles[name].timer + dtime
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end
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@ -91,10 +91,54 @@ function trigger.get_active_effects()
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return effects
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end
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function trigger.call_handlers(name, effect)
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if type(effect) == "nil" then return end
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for _, handler in ipairs(climate_mod.effects[name]["tick"]) do
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handler(effect)
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function trigger.call_handlers(name, effect, prev_effect)
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if effect == nil then effect = {} end
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if prev_effect == nil then prev_effect = {} end
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local starts = {}
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local has_starts = false
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local ticks = {current = {}, prev = {}}
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local has_ticks = false
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local stops = {}
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local has_stops = false
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for player, sources in pairs(effect) do
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if type(prev_effect[player]) ~= "nil" then
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has_ticks = true
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ticks.current[player] = sources
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ticks.prev[player] = prev_effect[player]
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--prev_effect[player] = nil -- remove any found entries
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else
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has_starts = true
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starts[player] = sources
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end
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end
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for player, sources in pairs(prev_effect) do
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if type(effect[player]) == "nil" then
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stops[player] = sources
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has_stops = true
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end
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end
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if has_starts then
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for _, handler in ipairs(climate_mod.effects[name]["start"]) do
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handler(starts)
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end
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end
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if has_ticks then
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for _, handler in ipairs(climate_mod.effects[name]["tick"]) do
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handler(ticks.current, ticks.prev)
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end
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end
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-- remaining table lists ending effects
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if has_stops then
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minetest.log(dump2(name, "AAAAAAAAAAA"))
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for _, handler in ipairs(climate_mod.effects[name]["stop"]) do
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handler(stops)
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end
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end
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end
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