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https://github.com/t-affeldt/climate_api.git
synced 2025-07-05 01:40:38 +02:00
Fix bugs, tweak weather configs, fix noise generator
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@ -2,18 +2,18 @@ local environment = {}
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local function get_heat_time()
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local time = minetest.get_timeofday()
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return climate_api.utility.normalized_cycle(time) * 0.4 + 0.3
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return climate_api.utility.normalized_cycle(time) * 0.6 + 0.7
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end
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local function get_heat_calendar()
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-- European heat center in August instead of June
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local day = climate_mod.state:get("time_current_day")
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local progression = ((day + 61) % 365) / 365
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return climate_api.utility.normalized_cycle(progression) * 0.4 + 0.3
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local day = minetest.get_day_count()
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local progression = (day + 61) / 365
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return climate_api.utility.normalized_cycle(progression) * 0.6 + 0.7
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end
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local function get_heat_height(y)
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return climate_api.utility.rangelim(-y / 15, -10, 10)
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return climate_api.utility.rangelim((-y + 10) / 15, -10, 10)
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end
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function environment.get_heat(pos)
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@ -22,15 +22,23 @@ function environment.get_heat(pos)
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local height = get_heat_height(pos.y)
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local time = get_heat_time()
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local date = get_heat_calendar()
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local random = climate_mod.state:get_int("heat_random");
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return (base + biome + height) * time * date
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local random = climate_mod.state:get_float("heat_random");
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return (base + biome + height) * time * date * random
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end
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function environment.get_humidity(pos)
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local base = climate_mod.settings.humidity
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local biome = minetest.get_humidity(pos)
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local random = climate_mod.state:get_int("humidity_random");
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return (base + biome)
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local random = climate_mod.state:get_float("humidity_random");
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local random_base = climate_mod.state:get_float("humidity_base");
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--[[for _, player in ipairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
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minetest.chat_send_player(pname, dump2(biome, "biome"))
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minetest.chat_send_player(pname, dump2(random_base, "random_base"))
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minetest.chat_send_player(pname, dump2(random, "random"))
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minetest.chat_send_player(pname, dump2((base + biome * 0.7 + random_base * 0.3) * random, "total"))
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end]]
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return (base + biome * 0.7 + random_base * 0.3) * random
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end
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return environment
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