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Rework humidity system, fix bug regarding global influences not registering
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@ -0,0 +1 @@
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*.code-workspace
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@ -230,3 +230,18 @@ minetest.register_chatcommand("weather_influences", {
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end
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end
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})
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-- used to debug downfall
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minetest.register_chatcommand("explain_humidity", {
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description = "Explains how the humidity value got calculated",
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func = function(playername)
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local base = climate_mod.settings.humidity
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local biome = minetest.get_humidity((minetest.get_player_by_name(playername)):get_pos())
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local random = climate_mod.state:get_float("humidity_random");
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local random_base = climate_mod.state:get_float("humidity_base");
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minetest.chat_send_player(playername, dump2(base, "base"))
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minetest.chat_send_player(playername, dump2(biome, "biome"))
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minetest.chat_send_player(playername, dump2(random, "random"))
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minetest.chat_send_player(playername, dump2(random_base, "random_base"))
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end
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})
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@ -9,7 +9,7 @@ function environment.get_heat(pos)
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local height = climate_api.utility.rangelim((-pos.y + 10) / 15, -10, 10)
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local time = climate_api.utility.normalized_cycle(minetest.get_timeofday()) * 0.6 + 0.7
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local random = climate_mod.state:get_float("heat_random");
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return (base + biome + height) * time * random
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return base + ((biome + height) * time * random)
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end
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function environment.get_humidity(pos)
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@ -19,8 +19,7 @@ function environment.get_humidity(pos)
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local base = climate_mod.settings.humidity
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local biome = minetest.get_humidity(pos)
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local random = climate_mod.state:get_float("humidity_random");
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local random_base = climate_mod.state:get_float("humidity_base");
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return (base + biome * 0.7 + random_base * 0.3) * random
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return base + (((biome + 40) / 2) * random)
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end
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function environment.get_wind(pos)
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@ -9,7 +9,7 @@ function trigger.get_global_environment()
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end
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function trigger.get_position_environment(pos)
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local env = table.copy(climate_mod.global_environment)
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local env = trigger.get_global_environment()
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for influence, func in pairs(climate_mod.influences) do
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env[influence] = func(pos)
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end
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@ -6,9 +6,9 @@ local WIND_SCALE = 2
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local HEAT_SPREAD = 400
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local HEAT_SCALE = 0.3
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local HUMIDITY_SPREAD = 150
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local HUMIDITY_SCALE = 0.5
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local HUMIDITY_SCALE = 1
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local HUMIDITY_BASE_SPREAD = 800
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local HUMIDITY_BASE_SCALE = 40
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local HUMIDITY_BASE_SCALE = 20
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local nobj_wind_x
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local nobj_wind_z
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@ -47,23 +47,14 @@ local pn_heat = {
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}
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local pn_humidity = {
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offset = 0,
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offset = 1,
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scale = HUMIDITY_SCALE,
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spread = {x = HUMIDITY_SPREAD, y = HUMIDITY_SPREAD, z = HUMIDITY_SPREAD},
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seed = 8374061,
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octaves = 2,
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persist = 0.5,
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lacunarity = 2
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}
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local pn_humidity_base = {
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offset = 50,
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scale = HUMIDITY_BASE_SCALE,
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spread = {x = HUMIDITY_BASE_SPREAD, y = HUMIDITY_BASE_SPREAD, z = HUMIDITY_BASE_SPREAD},
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seed = 3803465,
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octaves = 2,
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persist = 0.5,
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lacunarity = 2
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lacunarity = 2,
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flags = "noeased"
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}
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local function update_wind(timer)
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@ -83,11 +74,8 @@ end
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local function update_humidity(timer)
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nobj_humidity = nobj_humidity or minetest.get_perlin(pn_humidity)
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local n_humidity = nobj_humidity:get_2d({x = timer, y = 0})
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local n_humidity = nobj_humidity:get_2d({x = timer * 3, y = 0})
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climate_mod.state:set_float("humidity_random", n_humidity)
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nobj_humidity_base = nobj_humidity_base or minetest.get_perlin(pn_humidity_base)
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local n_humidity_base = nobj_humidity_base:get_2d({x = timer, y = 0})
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climate_mod.state:set_float("humidity_base", n_humidity_base)
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end
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function world.update_status(timer)
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