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https://github.com/t-affeldt/climate_api.git
synced 2025-07-01 07:50:39 +02:00
Improve wind position for particles, add command to set wind, improve wind influences
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@ -11,18 +11,11 @@ end
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local function spawn_particles(player, particles)
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local ppos = player:getpos()
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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local wind = vector.new(wind_x, 0, wind_z)
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local wind_pos = vector.multiply(wind, -1)
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local wind_speed = vector.length(wind)
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local wind = climate_api.environment.get_wind()
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local amount = particles.amount * climate_mod.settings.particle_count
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local texture = get_particle_texture(particles)
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local minp = vector.add(vector.add(ppos, particles.min_pos), wind_pos)
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local maxp = vector.add(vector.add(ppos, particles.max_pos), wind_pos)
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local vel = vector.new({
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x = wind.x,
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y = -particles.falling_speed,
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@ -30,6 +23,14 @@ local function spawn_particles(player, particles)
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})
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local acc = vector.new({x=0, y=0, z=0})
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local wind_pos = vector.multiply(
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vector.normalize(vel),
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-vector.length(wind)
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)
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wind_pos.y = 0
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local minp = vector.add(vector.add(ppos, particles.min_pos), wind_pos)
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local maxp = vector.add(vector.add(ppos, particles.max_pos), wind_pos)
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local exp = particles.exptime
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local vertical = math.abs(vector.normalize(vel).y) >= 0.6
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@ -2,6 +2,8 @@ if not climate_mod.settings.skybox then return end
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local EFFECT_NAME = "climate_api:skybox"
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local reset_data = {}
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local function set_skybox(player, sky)
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if not player.get_stars then return end
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if sky.sky_data ~= nil then
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@ -16,14 +18,14 @@ local function set_skybox(player, sky)
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if sky.sun_data ~= nil then
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player:set_sun(sky.sun_data)
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end
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if sky.stars_data ~= nil then
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player:set_sun(sky.stars_data)
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if sky.star_data ~= nil then
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player:set_stars(sky.stars_data)
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end
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end
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local function remove_skybox(player)
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if not player.get_stars then return end
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player:set_sky({ type = "regular", clouds = true})
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player:set_sky({ type = "regular", clouds = true })
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end
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local function handle_effect(player_data)
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