Improve wind position for particles, add command to set wind, improve wind influences

This commit is contained in:
Till Affeldt
2020-04-18 11:12:47 +02:00
parent 241a0a82c1
commit a6cfca7745
8 changed files with 55 additions and 28 deletions

View File

@ -77,6 +77,32 @@ minetest.register_chatcommand("set_humidity", {
end
})
minetest.register_chatcommand("set_wind", {
params = "<wind>",
description = "Override the weather algorithm's windspeed",
privs = { weather = true },
func = function(playername, param)
if param == nil or param == "" then
minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
return
end
local arguments = {}
for w in param:gmatch("%S+") do table.insert(arguments, w) end
local wind_x = arguments[1]
local wind_z = arguments[2]
if wind_x == "auto" then
climate_mod.forced_wind = nil
else
climate_mod.forced_wind = vector.new({
x = tonumber(wind_x),
y = 0,
z = tonumber(wind_z)
})
end
minetest.chat_send_player(playername, "Wind changed")
end
})
minetest.register_chatcommand("weather_settings", {
description = "Print the active Climate API configuration",
func = function(playername)

View File

@ -6,7 +6,7 @@ local function get_heat_time()
end
local function get_heat_calendar()
-- European heat center in August instead of June
-- heat center in August instead of June
local day = minetest.get_day_count()
local progression = ((day + 61) % 365) / 365
return climate_api.utility.normalized_cycle(progression) * 0.6 + 0.7
@ -35,6 +35,9 @@ function environment.get_humidity(pos)
end
function environment.get_wind()
if climate_mod.forced_wind ~= nil then
return climate_mod.forced_wind
end
local wind_x = climate_mod.state:get_float("wind_x")
local wind_z = climate_mod.state:get_float("wind_z")
return vector.new({ x = wind_x, y = 0, z = wind_z })

View File

@ -13,17 +13,14 @@ climate_api.register_influence("biome", function(pos)
end)
climate_api.register_influence("windspeed", function(_)
local wind_x = climate_mod.state:get_float("wind_x")
local wind_z = climate_mod.state:get_float("wind_z")
return vector.length({x = wind_x, y = 0, z = wind_z})
local wind = climate_api.environment.get_wind()
return vector.length(wind)
end)
climate_api.register_influence("wind_x", function(_)
return climate_mod.state:get_float("wind_x")
end)
climate_api.register_influence("wind_z", function(_)
return climate_mod.state:get_float("wind_z")
climate_api.register_influence("wind_yaw", function(_)
local wind = climate_api.environment.get_wind()
if vector.length(wind) == 0 then return 0 end
return minetest.dir_to_yaw(wind)
end)
climate_api.register_influence("height", function(pos)