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Improve wind position for particles, add command to set wind, improve wind influences
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@ -4,15 +4,11 @@
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- Find good values for weather conditions
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- Make sure all weather presets are working
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## Required for Beta
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- Ability to register environment conditions dynamically (like the heat)
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## Planned for first release
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- Write helpful README
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- Set effects on player join
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- Improve value structures of particle and skybox effects
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- Make sounds adjust to changes by weather presets
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- Ability to force set a wind speed via chat commands
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## Nice to have
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- Write documentation on how to add weathers and effects
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@ -22,7 +18,6 @@
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- Make switches between effects more smooth
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- Adjust size of particle boxes based on player speed
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- Create conditions for time of day, annual progression, biome filters
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- Support for sail boats mod
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## Future Plans & Ideas
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- Complete season system
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@ -11,18 +11,11 @@ end
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local function spawn_particles(player, particles)
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local ppos = player:getpos()
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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local wind = vector.new(wind_x, 0, wind_z)
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local wind_pos = vector.multiply(wind, -1)
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local wind_speed = vector.length(wind)
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local wind = climate_api.environment.get_wind()
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local amount = particles.amount * climate_mod.settings.particle_count
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local texture = get_particle_texture(particles)
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local minp = vector.add(vector.add(ppos, particles.min_pos), wind_pos)
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local maxp = vector.add(vector.add(ppos, particles.max_pos), wind_pos)
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local vel = vector.new({
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x = wind.x,
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y = -particles.falling_speed,
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@ -30,6 +23,14 @@ local function spawn_particles(player, particles)
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})
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local acc = vector.new({x=0, y=0, z=0})
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local wind_pos = vector.multiply(
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vector.normalize(vel),
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-vector.length(wind)
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)
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wind_pos.y = 0
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local minp = vector.add(vector.add(ppos, particles.min_pos), wind_pos)
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local maxp = vector.add(vector.add(ppos, particles.max_pos), wind_pos)
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local exp = particles.exptime
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local vertical = math.abs(vector.normalize(vel).y) >= 0.6
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@ -2,6 +2,8 @@ if not climate_mod.settings.skybox then return end
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local EFFECT_NAME = "climate_api:skybox"
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local reset_data = {}
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local function set_skybox(player, sky)
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if not player.get_stars then return end
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if sky.sky_data ~= nil then
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@ -16,14 +18,14 @@ local function set_skybox(player, sky)
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if sky.sun_data ~= nil then
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player:set_sun(sky.sun_data)
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end
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if sky.stars_data ~= nil then
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player:set_sun(sky.stars_data)
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if sky.star_data ~= nil then
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player:set_stars(sky.stars_data)
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end
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end
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local function remove_skybox(player)
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if not player.get_stars then return end
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player:set_sky({ type = "regular", clouds = true})
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player:set_sky({ type = "regular", clouds = true })
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end
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local function handle_effect(player_data)
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4
init.lua
4
init.lua
@ -31,7 +31,8 @@ climate_mod.settings = {
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humidity = get_setting_number("humidity_base", 0),
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time_spread = get_setting_number("time_spread", 1),
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particle_count = get_setting_number("particle_count", 1),
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tick_speed = get_setting_number("tick_speed", 1)
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tick_speed = get_setting_number("tick_speed", 1),
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volume = get_setting_number("volume", 1)
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}
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-- initiate empty registers
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@ -42,6 +43,7 @@ climate_mod.influences = {}
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climate_mod.current_weather = {}
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climate_mod.current_effects = {}
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climate_mod.forced_weather = {}
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climate_mod.forced_wind = nil
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-- import core API
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climate_mod.state = dofile(modpath .. "/lib/datastorage.lua")
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@ -77,6 +77,32 @@ minetest.register_chatcommand("set_humidity", {
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end
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})
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minetest.register_chatcommand("set_wind", {
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params = "<wind>",
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description = "Override the weather algorithm's windspeed",
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privs = { weather = true },
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func = function(playername, param)
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
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return
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end
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local arguments = {}
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for w in param:gmatch("%S+") do table.insert(arguments, w) end
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local wind_x = arguments[1]
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local wind_z = arguments[2]
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if wind_x == "auto" then
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climate_mod.forced_wind = nil
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else
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climate_mod.forced_wind = vector.new({
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x = tonumber(wind_x),
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y = 0,
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z = tonumber(wind_z)
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})
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end
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minetest.chat_send_player(playername, "Wind changed")
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end
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})
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minetest.register_chatcommand("weather_settings", {
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description = "Print the active Climate API configuration",
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func = function(playername)
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@ -6,7 +6,7 @@ local function get_heat_time()
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end
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local function get_heat_calendar()
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-- European heat center in August instead of June
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-- heat center in August instead of June
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local day = minetest.get_day_count()
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local progression = ((day + 61) % 365) / 365
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return climate_api.utility.normalized_cycle(progression) * 0.6 + 0.7
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@ -35,6 +35,9 @@ function environment.get_humidity(pos)
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end
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function environment.get_wind()
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if climate_mod.forced_wind ~= nil then
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return climate_mod.forced_wind
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end
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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return vector.new({ x = wind_x, y = 0, z = wind_z })
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@ -13,17 +13,14 @@ climate_api.register_influence("biome", function(pos)
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end)
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climate_api.register_influence("windspeed", function(_)
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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return vector.length({x = wind_x, y = 0, z = wind_z})
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local wind = climate_api.environment.get_wind()
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return vector.length(wind)
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end)
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climate_api.register_influence("wind_x", function(_)
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return climate_mod.state:get_float("wind_x")
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end)
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climate_api.register_influence("wind_z", function(_)
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return climate_mod.state:get_float("wind_z")
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climate_api.register_influence("wind_yaw", function(_)
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local wind = climate_api.environment.get_wind()
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if vector.length(wind) == 0 then return 0 end
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return minetest.dir_to_yaw(wind)
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end)
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climate_api.register_influence("height", function(pos)
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@ -10,3 +10,4 @@ climate_api_time_spread (Regulates how quickly the weather changes) float 1 0.1
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climate_api_particle_count (Multiplicator for used particles) float 1 0.1 2
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climate_api_fahrenheit (Show degrees in Fahrenheit instead of Celsius) bool false
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climate_api_tick_speed (Update speed of weather effects) float 1 0.1 10
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climate_api_volume (Volume of sound effects) float 1 0 10
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