Fix reset of skybox

This commit is contained in:
Till Affeldt
2020-04-18 19:13:47 +02:00
parent 0c5c9f0d15
commit d1bdf92937
2 changed files with 55 additions and 19 deletions

View File

@ -1,26 +1,16 @@
if not climate_mod.settings.skybox then return end
local EFFECT_NAME = "climate_api:skybox"
local reset_data = {}
local modpath = minetest.get_modpath(minetest.get_current_modname())
local sky_defaults = dofile(modpath .. "/lib/sky_defaults.lua")
local function set_skybox(player, sky)
if not player.get_stars then return end
if sky.sky_data ~= nil then
player:set_sky(sky.sky_data)
end
if sky.cloud_data ~= nil then
player:set_clouds(sky.cloud_data)
end
if sky.moon_data ~= nil then
player:set_moon(sky.moon_data)
end
if sky.sun_data ~= nil then
player:set_sun(sky.sun_data)
end
if sky.star_data ~= nil then
player:set_stars(sky.stars_data)
end
player:set_sky(sky.sky_data)
player:set_clouds(sky.cloud_data)
player:set_moon(sky.moon_data)
player:set_sun(sky.sun_data)
player:set_stars(sky.star_data)
end
local function remove_skybox(player)
@ -31,9 +21,9 @@ end
local function handle_effect(player_data)
for playername, data in pairs(player_data) do
local player = minetest.get_player_by_name(playername)
local sky = {}
local sky = table.copy(sky_defaults)
for weather, value in pairs(data) do
climate_api.utility.merge_tables(sky, value)
sky = climate_api.utility.merge_tables(sky, value)
end
set_skybox(player, sky)
end