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https://github.com/t-affeldt/climate_api.git
synced 2024-12-22 17:00:36 +01:00
Fix reset of skybox
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parent
0c5c9f0d15
commit
d1bdf92937
@ -1,26 +1,16 @@
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if not climate_mod.settings.skybox then return end
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local EFFECT_NAME = "climate_api:skybox"
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local reset_data = {}
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local sky_defaults = dofile(modpath .. "/lib/sky_defaults.lua")
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local function set_skybox(player, sky)
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if not player.get_stars then return end
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if sky.sky_data ~= nil then
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player:set_sky(sky.sky_data)
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end
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if sky.cloud_data ~= nil then
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player:set_clouds(sky.cloud_data)
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end
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if sky.moon_data ~= nil then
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player:set_moon(sky.moon_data)
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end
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if sky.sun_data ~= nil then
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player:set_sun(sky.sun_data)
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end
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if sky.star_data ~= nil then
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player:set_stars(sky.stars_data)
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end
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player:set_sky(sky.sky_data)
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player:set_clouds(sky.cloud_data)
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player:set_moon(sky.moon_data)
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player:set_sun(sky.sun_data)
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player:set_stars(sky.star_data)
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end
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local function remove_skybox(player)
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@ -31,9 +21,9 @@ end
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local function handle_effect(player_data)
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for playername, data in pairs(player_data) do
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local player = minetest.get_player_by_name(playername)
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local sky = {}
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local sky = table.copy(sky_defaults)
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for weather, value in pairs(data) do
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climate_api.utility.merge_tables(sky, value)
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sky = climate_api.utility.merge_tables(sky, value)
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end
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set_skybox(player, sky)
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end
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46
lib/sky_defaults.lua
Normal file
46
lib/sky_defaults.lua
Normal file
@ -0,0 +1,46 @@
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return {
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sky_data = {
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base_color = nil,
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type = "regular",
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textures = nil,
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clouds = true,
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sky_color = {
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day_sky = "#8cbafa",
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day_horizon = "#9bc1f0",
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dawn_sky = "#b4bafa",
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dawn_horizon = "#bac1f0",
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night_sky = "#006aff",
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night_horizon = "#4090ff",
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indoors = "#646464",
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fog_tint_type = "default"
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}
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},
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cloud_data = {
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density = 0.4,
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color = "#fff0f0e5",
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ambient = "#000000",
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height = 120,
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thickness = 16,
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speed = {x=0, z=-2}
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},
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sun_data = {
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visible = true,
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texture = "sun.png",
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tonemap = "sun_tonemap.png",
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sunrise = "sunrisebg.png",
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sunrise_visible = true,
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scale = 1
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},
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moon_data = {
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visible = true,
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texture = "moon.png",
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tonemap = "moon_tonemap.png",
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scale = 1
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},
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star_data = {
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visible = true,
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count = 1000,
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star_color = "#ebebff69",
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scale = 1
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}
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}
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