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https://github.com/t-affeldt/climate_api.git
synced 2025-07-05 01:40:38 +02:00
Make wind dependent on height, add additional control commands, improve docu
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@ -1,24 +1,21 @@
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local environment = {}
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local function get_heat_time()
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local time = minetest.get_timeofday()
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return climate_api.utility.normalized_cycle(time) * 0.6 + 0.7
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end
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local function get_heat_height(y)
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return climate_api.utility.rangelim((-y + 10) / 15, -10, 10)
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end
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function environment.get_heat(pos)
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if climate_mod.forced_enviroment.heat ~= nil then
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return climate_mod.forced_enviroment.heat
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end
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local base = climate_mod.settings.heat
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local biome = minetest.get_heat(pos)
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local height = get_heat_height(pos.y)
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local time = get_heat_time()
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local height = climate_api.utility.rangelim((-pos.y + 10) / 15, -10, 10)
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local time = climate_api.utility.normalized_cycle(minetest.get_timeofday()) * 0.6 + 0.7
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local random = climate_mod.state:get_float("heat_random");
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return (base + biome + height) * time * random
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end
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function environment.get_humidity(pos)
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if climate_mod.forced_enviroment.humidity ~= nil then
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return climate_mod.forced_enviroment.humidity
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end
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local base = climate_mod.settings.humidity
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local biome = minetest.get_humidity(pos)
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local random = climate_mod.state:get_float("humidity_random");
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@ -26,13 +23,15 @@ function environment.get_humidity(pos)
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return (base + biome * 0.7 + random_base * 0.3) * random
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end
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function environment.get_wind()
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if climate_mod.forced_wind ~= nil then
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return climate_mod.forced_wind
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function environment.get_wind(pos)
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if climate_mod.forced_enviroment.wind ~= nil then
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return climate_mod.forced_enviroment.wind
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end
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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return vector.new({ x = wind_x, y = 0, z = wind_z })
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local base_wind = vector.new({ x = wind_x, y = 0, z = wind_z })
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local height_modifier = climate_api.utility.sigmoid(pos.y, 2, 0.02, 1)
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return vector.multiply(base_wind, height_modifier)
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end
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function environment.get_weather_presets(player)
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