[Performance] # This value regulates how often weather presets are recalculated. # Higher values will result in smoother transitions between effects as well as faster response times to traveling players. # Lower values will significantly increase overall performance at the cost of rougher looking effects. climate_api_tick_speed (Update speed of weather effects) float 1 0.1 10 # This value regulates how many particles will be spawned. # A value of 1 will use the recommended amount of particles. # Lower values can possible increase performance. climate_api_particle_count (Multiplicator for used particles) float 1 0.1 2 # If set to true, weather packs are allowed to register node update handlers. # These can be used to dynamically place snow layers, melt ice, or hydrate soil. climate_api_block_updates (Dynamically modify nodes) bool true # If set to true, Climate API will factor in wind speed and obstacles to determine damage sources. # If set to false, a simple check will be used whether the player is outside. # Only applied if climate_api_damage is also set to true. climate_api_raycast (Include wind speed in damage checks) bool true # Increase this number if you notice snow or rain inside large glass domes. # Decrease this number if you notice lag spikes or overall reduced game performance. ceiling_checks (Check x nodes on outdoor test) int 10 0 50 [Weather Effects] # If set to true, dangerous weather presets will damage affected players over time. climate_api_damage (Cause player damage) bool true # If set to true, weather effects (like rain) are allowed to render particles. # Deactivating this feature will prevent some presets from being visible. # For performance considerations it is recommended to decrease the amount of particles instead. climate_api_particles (Show particle effects) bool true # If set to true, weather effects are allowed to modify a player's sky. # This includes skybox, sun, moon, and clouds (also used for fog effects). # Running this mod on Minetest 5.1.2 or earlier versions will automatically disable this feature. climate_api_skybox (Override the skybox) bool true # If set to true, weather effects are allowed to render an image on top of the gameplay. # This is usually an optional effect used to increase immersion (like a frozen-over camera in a snow storm). climate_api_hud_overlay (Display HUD overlays) bool true [Environment] # This value will be added to all biome's base temperatures before applying random modifiers. # Every unit here will increase the global base heat by one degree Fahrenheit. # Negative values will cool down global base heat respectively. climate_api_heat_base (Global base temperature) float 0 # This value will be added to all biome's base humidity before applying random modifiers. # Every unit here will increase the global base humidity by one percent. # Negative values will dry up global base humidity respectively. climate_api_humidity_base (Global base humidity) float 0 # This value regulates how quickly environment factors like heat, humidity and wind are changing. # A value of 2 will double the speed at which weather presets change. # A value of 0.5 will half the speed respectively. climate_api_time_spread (Time rate of weather changes) float 1 0.1 10 [Preferences] # If set to true, temperature information in /weather command will be displayed in Fahrenheit. climate_api_fahrenheit (Show degrees in Fahrenheit instead of Celsius) bool false # If set to true, weather effects are allowed to play sound loops. # You can also adjust sound levels instead of deactivating this feature completely. # Setting this value to false will be slightly more performant than setting the volume to zero. climate_api_sound (Play ambient sound loops) bool true # This value regulates overall sound volume. # A value of 2 will double the volume whereas a value of 0.5 will reduce the volume by half. climate_api_volume (Volume of sound effects) float 1 0 10