if not climate_mod.settings.skybox then return end local EFFECT_NAME = "climate_api:skybox" local function set_skybox(player, sky) if not player.get_stars then return end if sky.sky_data ~= nil then player:set_sky(sky.sky_data) end if sky.cloud_data ~= nil then player:set_clouds(sky.cloud_data) end if sky.moon_data ~= nil then player:set_moon(sky.moon_data) end if sky.sun_data ~= nil then player:set_sun(sky.sun_data) end if sky.stars_data ~= nil then player:set_sun(sky.stars_data) end end local function remove_skybox(player) if not player.get_stars then return end player:set_sky({ type = "regular", clouds = true}) end local function handle_effect(player_data) for playername, data in pairs(player_data) do local player = minetest.get_player_by_name(playername) local sky = {} for weather, value in pairs(data) do climate_api.utility.merge_tables(sky, value) end set_skybox(player, sky) end end local function remove_effect(player_data) for playername, data in pairs(player_data) do local player = minetest.get_player_by_name(playername) remove_skybox(player) end end climate_api.register_effect(EFFECT_NAME, handle_effect, "tick") climate_api.register_effect(EFFECT_NAME, remove_effect, "stop") --climate_api.set_effect_cycle("climate_api:skybox", climate_api.LONG_CYCLE)