local function parse_heat(heat) local indicator = "°F" if not climate_mod.settings.fahrenheit then heat = (heat - 32) * 5 / 9 indicator = "°C" end heat = math.floor(heat * 100) / 100 return heat .. indicator end minetest.register_privilege("weather", { description = "Make changes to the current weather", give_to_singleplayer = false }) minetest.register_chatcommand("weather", { description ="Display weather information", func = function(playername) local player = minetest.get_player_by_name(playername) local ppos = player:get_pos() local weathers = climate_api.environment.get_weather_presets(player) local effects = climate_api.environment.get_effects(player) local heat = climate_api.environment.get_heat(ppos) local humidity = math.floor(climate_api.environment.get_humidity(ppos) * 100) / 100 local msg = "" if #weathers > 0 then msg = msg .. "The following weather presets are active for you: " for _, weather in ipairs(weathers) do msg = msg .. weather .. ", " end msg = msg:sub(1, #msg-2) .. "\n" else msg = msg .. "Your sky is clear. No weather presets are currently active.\n" end if #effects > 0 then msg = msg .. "As a result, the following environment effects are applied: " for _, effect in ipairs(effects) do msg = msg .. effect .. ", " end msg = msg:sub(1, #msg-2) .. "\n" end local heat_desc if heat > 80 then heat_desc = "scorching" elseif heat > 50 then heat_desc = "pleasant" else heat_desc = "chilly" end msg = msg .. "It is a " .. heat_desc .. " " .. parse_heat(heat) .. " right now and " msg = msg .. "humidity is at " .. humidity .. "%.\n" minetest.chat_send_player(playername, msg) end }) minetest.register_chatcommand("set_heat", { params = "", description = "Override the weather algorithm's base heat", privs = { weather = true }, func = function(playername, param) if param == nil or param == "" then minetest.chat_send_player(playername, "Provide a number to modify the base heat") return end climate_mod.settings.heat = tonumber(param) minetest.chat_send_player(playername, "Heat changed") end }) minetest.register_chatcommand("set_humidity", { params = "", description = "Override the weather algorithm's base humidity", privs = { weather = true }, func = function(playername, param) if param == nil or param == "" then minetest.chat_send_player(playername, "Provide a number to modify the base humidity") return end climate_mod.settings.humidity = tonumber(param) minetest.chat_send_player(playername, "Humidity changed") end }) minetest.register_chatcommand("weather_settings", { description = "Print the active Climate API configuration", privs = { weather = true }, func = function(playername) minetest.chat_send_player(playername, "Current Settings\n================") for setting, value in pairs(climate_mod.settings) do minetest.chat_send_player(playername, dump2(value, setting)) end end })