local GSCYCLE = 0.03 * climate_mod.settings.tick_speed local WORLD_CYCLE = 2 * climate_mod.settings.tick_speed local gs_timer = 0 local world_timer = 0 minetest.register_globalstep(function(dtime) gs_timer = gs_timer + dtime world_timer = world_timer + dtime if gs_timer + dtime < GSCYCLE then return else gs_timer = 0 end if world_timer >= WORLD_CYCLE then local noise_timer = climate_mod.state:get_float("noise_timer") + world_timer world_timer = 0 climate_mod.state:set_float("noise_timer", noise_timer) climate_mod.world.update_status(noise_timer) end local previous_effects = table.copy(climate_mod.current_effects) local current_effects = climate_mod.trigger.get_active_effects() for name, effect in pairs(climate_mod.effects) do local cycle = climate_mod.cycles[name].timespan * climate_mod.settings.tick_speed if cycle < climate_mod.cycles[name].timer + dtime then climate_mod.cycles[name].timer = 0 climate_mod.current_effects[name] = current_effects[name] climate_mod.trigger.call_handlers(name, current_effects[name], previous_effects[name]) else climate_mod.cycles[name].timer = climate_mod.cycles[name].timer + dtime end end end)