local api = {} api.SHORT_CYCLE = 0 -- for particles and fast animations api.DEFAULT_CYCLE = 0 -- for most effect types api.LONG_CYCLE = 0 -- for write operations and skybox changes climate_mod.weathers = {} climate_mod.effects = {} climate_mod.cycles = {} function api.register_weather(name, conditions, effects) -- TODO: check and sanitize climate_mod.weathers[name] = { conditions = conditions, effects = effects, active_players = {} } end function api.register_effect(name, handler, htype) -- check for valid handler types if htype ~= "start" and htype ~= "tick" and htype ~= "stop" then minetest.log("warn", "[Climate API] Invalid effect handler type: " .. htype) return end -- create effect handler registry if not existent yet if type(climate_mod.effects[name]) == "nil" then climate_mod.effects[name] = { start = {}, tick = {}, stop = {} } climate_mod.cycles[name] = { timespan = DEFAULT_CYCLE, timer = 0 } end -- store effect handler table.insert(climate_mod.effects[name][htype], handler) end function api.set_effect_cycle(name, cycle) climate_mod.cycles[name].timespan = cycle end return api