local world = {} local WIND_SPREAD = 600 local WIND_SCALE = 3 local HEAT_SPREAD = 2400 local HEAT_SCALE = 0.2 local HUMIDITY_SPREAD = 1200 local HUMIDITY_SCALE = 0.18 local nobj_wind_x local nobj_wind_z local nobj_heat local nobj_humidity local pn_wind_speed_x = { offset = 0, scale = WIND_SCALE, spread = {x = WIND_SPREAD, y = WIND_SPREAD, z = WIND_SPREAD}, seed = 31441, octaves = 2, persist = 0.5, lacunarity = 2 } local pn_wind_speed_z = { offset = 0, scale = WIND_SCALE, spread = {x = WIND_SPREAD, y = WIND_SPREAD, z = WIND_SPREAD}, seed = 938402, octaves = 2, persist = 0.5, lacunarity = 2 } local pn_heat = { offset = 0, scale = HEAT_SCALE, spread = {x = HEAT_SPREAD, y = HEAT_SPREAD, z = HEAT_SPREAD}, seed = 24, octaves = 2, persist = 0.5, lacunarity = 2 } local pn_humidity = { offset = 0, scale = HUMIDITY_SCALE, spread = {x = HUMIDITY_SPREAD, y = HUMIDITY_SPREAD, z = HUMIDITY_SPREAD}, seed = 8374061, octaves = 3, persist = 0.5, lacunarity = 2 } local function update_wind(timer) nobj_wind_x = nobj_wind_x or minetest.get_perlin(pn_wind_speed_x) nobj_wind_z = nobj_wind_z or minetest.get_perlin(pn_wind_speed_z) local n_wind_x = nobj_wind_x:get_2d({x = timer, y = 0}) local n_wind_z = nobj_wind_z:get_2d({x = timer, y = 0}) climate_mod.state:set_int("wind_x", n_wind_x) climate_mod.state:set_int("wind_z", n_wind_z) end local function update_heat(timer) nobj_heat = nobj_heat or minetest.get_perlin(pn_heat) local n_heat = nobj_heat:get_2d({x = timer, y = 0}) climate_mod.state:set_int("heat_random", n_heat) end local function update_humidity(timer) nobj_humidity = nobj_humidity or minetest.get_perlin(pn_humidity) local n_humidity = nobj_humidity:get_2d({x = timer, y = 0}) climate_mod.state:set_int("humidity_random", n_humidity) end local function update_date() local time = minetest.get_timeofday() if time < climate_mod.state:get_int("time_last_check") then local day = climate_mod.state:get_int("time_current_day") climate_mod.state:set_int("time_current_day ", day + 1) end climate_mod.state:set_int("time_last_check", time) end function world.update_status(timer) update_date() update_wind(timer) update_heat(timer) update_humidity(timer) end return world