climate_api.register_influence("heat", climate_api.environment.get_heat ) climate_api.register_influence("base_heat", minetest.get_heat ) climate_api.register_influence("humidity", climate_api.environment.get_humidity ) climate_api.register_influence("base_humidity", minetest.get_humidity ) -- see https://en.wikipedia.org/wiki/Dew_point#Simple_approximation climate_api.register_influence("dewpoint", function(pos) local heat = climate_api.environment.get_heat(pos) local humidity = climate_api.environment.get_humidity(pos) return heat - (9/25 * (100 - humidity)) end) climate_api.register_influence("base_dewpoint", function(pos) local heat = minetest.get_heat(pos) local humidity = minetest.get_humidity(pos) return heat - (9/25 * (100 - humidity)) end) climate_api.register_influence("biome", function(pos) local data = minetest.get_biome_data(pos) local biome = minetest.get_biome_name(data.biome) return biome end) climate_api.register_influence("windspeed", function(pos) local wind = climate_api.environment.get_wind(pos) return vector.length(wind) end) climate_api.register_global_influence("wind_yaw", function() local wind = climate_api.environment.get_wind({x = 0, y = 0, z = 0}) if vector.length(wind) == 0 then return 0 end return minetest.dir_to_yaw(wind) end) climate_api.register_influence("height", function(pos) return pos.y end) climate_api.register_influence("light", function(pos) pos = vector.add(pos, {x = 0, y = 1, z = 0}) return minetest.get_node_light(pos) or 0 end) climate_api.register_influence("daylight", function(pos) pos = vector.add(pos, {x = 0, y = 1, z = 0}) return minetest.get_natural_light(pos, 0.5) or 0 end) climate_api.register_influence("indoors", function(pos) pos = vector.add(pos, {x = 0, y = 1, z = 0}) local daylight = minetest.get_natural_light(pos, 0.5) or 0 -- max light is 15 but allow adjacent nodes to still be outdoors -- to reduce effect switching on and off when walking underneath single nodes if daylight < 14 then return true end for i = 1, climate_mod.settings.ceiling_checks do local lpos = vector.add(pos, {x = 0, y = i, z = 0}) local node = minetest.get_node_or_nil(lpos) if node ~= nil and node.name ~= "air" and node.name ~= "ignore" then return true end end return false end) climate_api.register_global_influence("time", minetest.get_timeofday )