--[[ # HUD Overlay Effect Use this effect to display a fullscreen image as part of a player's HUD. Expects a table as the parameter containing the following values: - ``file ``: The name (including file ending) if the image to be displayed - ``z_index `` (optional): The z_index to forward to player.hud_add. Defaults to 1 - ``color_correction `` (optional): Whether the image should automatically darken based on current light. Defaults to false. ]] if not climate_mod.settings.hud_overlay then return end local EFFECT_NAME = "climate_api:hud_overlay" local handles = {} local function apply_hud(pname, weather, hud) local player = minetest.get_player_by_name(pname) if player == nil then return end if handles[pname] == nil then handles[pname] = {} end if handles[pname][weather] ~= nil then player:hud_remove(handles[pname][weather]) end local file if hud.color_correction then local pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0}) local node_light = minetest.env:get_node_light(pos) if not node_light then node_light = 0 end local light = math.floor(math.max(node_light / 15, 0.2) * 256) local shadow = 256 - light local dark_file = hud.file .. "^[multiply:#000000ff^[opacity:" .. shadow local light_file = hud.file .. "^[opacity:" .. light file = "(" .. light_file .. ")^(" .. dark_file .. ")" else file = hud.file end local handle = player:hud_add({ name = weather, hud_elem_type = "image", position = {x = 0, y = 0}, alignment = {x = 1, y = 1}, scale = { x = -100, y = -100}, z_index = hud.z_index, text = file, offset = {x = 0, y = 0} }) handles[pname][weather] = handle end local function remove_hud(pname, weather, hud) local player = minetest.get_player_by_name(pname) if player == nil then return end if handles[pname] == nil or handles[pname][weather] == nil then return end local handle = handles[pname][weather] player:hud_remove(handle) handles[pname][weather] = nil end local function start_effect(player_data) for playername, data in pairs(player_data) do for weather, value in pairs(data) do apply_hud(playername, weather, value) end end end local function handle_effect(player_data, prev_data) for playername, data in pairs(player_data) do for weather, value in pairs(data) do if prev_data[playername][weather] == nil or value.color_correction == true or prev_data[playername][weather].color_correction == true or value.file ~= prev_data[playername][weather].file or value.z_index ~= prev_data[playername][weather].z_index then apply_hud(playername, weather, value) end end end for playername, data in pairs(prev_data) do for weather, value in pairs(data) do if player_data[playername][weather] == nil then remove_hud(playername, weather, value) end end end end local function stop_effect(prev_data) for playername, data in pairs(prev_data) do for weather, value in pairs(data) do remove_hud(playername, weather, value) end end end climate_api.register_effect(EFFECT_NAME, start_effect, "start") climate_api.register_effect(EFFECT_NAME, handle_effect, "tick") climate_api.register_effect(EFFECT_NAME, stop_effect, "stop")