local environment = {} function environment.get_heat(pos) if climate_mod.forced_enviroment.heat ~= nil then return climate_mod.forced_enviroment.heat end local base = climate_mod.settings.heat local biome = minetest.get_heat(pos) local height = climate_api.utility.rangelim((-pos.y + 10) / 15, -10, 10) local time = climate_api.utility.normalized_cycle(minetest.get_timeofday()) * 0.6 + 0.7 local random = climate_mod.state:get_float("heat_random"); return base + ((biome + height) * time * random) end function environment.get_humidity(pos) if climate_mod.forced_enviroment.humidity ~= nil then return climate_mod.forced_enviroment.humidity end local base = climate_mod.settings.humidity local biome = minetest.get_humidity(pos) local random = climate_mod.state:get_float("humidity_random"); return base + ((biome * 0.7 + 40 * 0.3) * random) end function environment.get_wind(pos) if climate_mod.forced_enviroment.wind ~= nil then return climate_mod.forced_enviroment.wind end local wind_x = climate_mod.state:get_float("wind_x") local wind_z = climate_mod.state:get_float("wind_z") local base_wind = vector.new({ x = wind_x, y = 0, z = wind_z }) local height_modifier = climate_api.utility.sigmoid(pos.y, 2, 0.02, 1) return vector.multiply(base_wind, height_modifier) end function environment.get_weather_presets(player) local pname = player:get_player_name() local weathers = climate_mod.current_weather[pname] if type(weathers) == "nil" then weathers = {} end return weathers end function environment.get_effects(player) local pname = player:get_player_name() local effects = {} for effect, players in pairs(climate_mod.current_effects) do if type(players[pname]) ~= "nil" then table.insert(effects, effect) end end return effects end return environment