local mod_lighting_monoid = minetest.get_modpath("lighting_monoid") ~= nil local default_sky = { sky_data = { base_color = nil, type = "regular", textures = nil, clouds = true, sky_color = { day_sky = "#8cbafa", day_horizon = "#9bc1f0", dawn_sky = "#b4bafa", dawn_horizon = "#bac1f0", night_sky = "#006aff", night_horizon = "#4090ff", indoors = "#646464", fog_tint_type = "default" } }, cloud_data = { density = 0.4, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x=0, z=-2} }, sun_data = { visible = true, texture = "sun.png", tonemap = "sun_tonemap.png", sunrise = "sunrisebg.png", sunrise_visible = true, scale = 1 }, moon_data = { visible = true, texture = "moon.png", tonemap = "moon_tonemap.png", scale = 1 }, star_data = { visible = true, count = 1000, star_color = "#ebebff69", scale = 1 }, light_data = { shadow_intensity = 0.33, saturation = 1 } } local skybox = {} local layers = {} -- from https://stackoverflow.com/a/29133654 -- merges two tables together -- if in conflict, b will override values of a local function merge_tables(a, b) if type(a) == "table" and type(b) == "table" then for k,v in pairs(b) do if type(v)=="table" and type(a[k] or false)=="table" then merge_tables(a[k],v) else a[k]=v end end end return a end local function set_skybox(playername, sky) local player = minetest.get_player_by_name(playername) if player == nil or not player.get_stars then return end player:set_sky(sky.sky_data) player:set_clouds(sky.cloud_data) player:set_moon(sky.moon_data) player:set_sun(sky.sun_data) player:set_stars(sky.star_data) local lighting = { shadows = { intensity = sky.light_data.shadow_intensity }, saturation = sky.light_data.saturation } if mod_lighting_monoid then lighting_monoid:add_change(player, lighting, "climate_api:merged_lighting") lighting_monoid.del_change(player, "lighting_monoid:base_shadow") elseif player.set_lighting then player:set_lighting(lighting) end end function skybox.update(playername) local p_layers = layers[playername] local sky = table.copy(default_sky) if p_layers == nil then p_layers = {} end local numbered_layers = {} for layer, values in pairs(p_layers) do table.insert(numbered_layers, values) end table.sort(numbered_layers, function(left, right) if left.priority == nil then left.priority = 1 end if right.priority == nil then right.priority = 1 end return left.priority < right.priority end) for i = 1, #numbered_layers do sky = merge_tables(sky, numbered_layers[i]) end set_skybox(playername, sky) end function skybox.add(playername, name, sky) if layers[playername] == nil then layers[playername] = {} end layers[playername][name] = sky end function skybox.remove(playername, name) if layers[playername] == nil or layers[playername][name] == nil then return end layers[playername][name] = nil end minetest.register_on_leaveplayer(function(player) local playername = player:get_player_name() layers[playername] = nil end) return skybox