local name = weather_mod.modname .. ":sandstorm" local weather = { priority = 50, damage = true, sound = "weather_wind" } weather.particles = { min_pos = {x=-9, y=-5, z=-9}, max_pos = {x= 9, y= 5, z= 9}, falling_speed=1, amount=40, exptime=0.8, size=15, texture="weather_sand.png" } weather.clouds = { density = 0.3, color = "#a4a0b685" } weather.conditions = { min_heat = 50, max_humidity = 25, min_windspeed = 6 } weather_mod.register_weather(name, weather)