local api = {} api.SHORT_CYCLE = 0.03 -- for particles and fast animations api.DEFAULT_CYCLE = 0.1 -- for most effect types api.MEDIUM_CYCLE = 2.0 -- for ressource intensive tasks api.LONG_CYCLE = 5.0 -- for write operations and skybox changes function api.register_weather(name, conditions, effects) -- TODO: check and sanitize climate_mod.weathers[name] = { conditions = conditions, effects = effects, active_players = {} } end function api.register_effect(name, handler, htype) -- check for valid handler types if htype ~= "start" and htype ~= "tick" and htype ~= "stop" then minetest.log("warning", "[Climate API] Effect " .. dump(name) .. " uses invalid callback type: " .. dump(htype)) return end -- create effect handler registry if not existent yet if type(climate_mod.effects[name]) == "nil" then climate_mod.effects[name] = { start = {}, tick = {}, stop = {} } climate_mod.cycles[name] = { timespan = api.DEFAULT_CYCLE, timer = 0 } end -- store effect handler table.insert(climate_mod.effects[name][htype], handler) end function api.set_effect_cycle(name, cycle) climate_mod.cycles[name].timespan = cycle end function api.register_influence(name, func) climate_mod.influences[name] = func end function api.register_abm(config) local conditions = config.conditions local action = config.action local pos_override = config.pos_override local override = function(pos, node) local env = climate_mod.trigger.get_position_environment(pos) if type(pos_override) == "function" then pos = pos_override(pos) end if conditions == nil then return action(pos, node, env) end for condition, goal in pairs(conditions) do local is_applicable = climate_mod.trigger.test_condition(condition, env, goal) if not is_applicable then return end end return action(pos, node, env) end config.conditions = nil config.action = override minetest.register_abm(config) end return api