local environment = {} local function get_heat_time() local time = minetest.get_timeofday() return climate_api.utility.normalized_cycle(time) * 0.6 + 0.7 end local function get_heat_height(y) return climate_api.utility.rangelim((-y + 10) / 15, -10, 10) end function environment.get_heat(pos) local base = climate_mod.settings.heat local biome = minetest.get_heat(pos) local height = get_heat_height(pos.y) local time = get_heat_time() local random = climate_mod.state:get_float("heat_random"); return (base + biome + height) * time * random end function environment.get_humidity(pos) local base = climate_mod.settings.humidity local biome = minetest.get_humidity(pos) local random = climate_mod.state:get_float("humidity_random"); local random_base = climate_mod.state:get_float("humidity_base"); return (base + biome * 0.7 + random_base * 0.3) * random end function environment.get_wind() if climate_mod.forced_wind ~= nil then return climate_mod.forced_wind end local wind_x = climate_mod.state:get_float("wind_x") local wind_z = climate_mod.state:get_float("wind_z") return vector.new({ x = wind_x, y = 0, z = wind_z }) end function environment.get_weather_presets(player) local pname = player:get_player_name() local weathers = climate_mod.current_weather[pname] if type(weathers) == "nil" then weathers = {} end return weathers end function environment.get_effects(player) local pname = player:get_player_name() local effects = {} for effect, players in pairs(climate_mod.current_effects) do if type(players[pname]) ~= "nil" then table.insert(effects, effect) end end return effects end return environment