local name = weather_mod.modname .. ":rain" local weather = { priority = 10, spawn_puddles = true, wetten_farmland = true, sound = "weather_rain1" } weather.particles = { min_pos = {x=-9, y=7, z=-9}, max_pos = {x= 9, y=7, z= 9}, falling_speed=10, amount=20, exptime=0.8, size=25, texture="weather_rain.png" } weather.clouds = { density = 0.5, color = "#a4a0b6e5" } weather.conditions = { min_heat = 30, min_humidity = 40 } weather_mod.register_weather(name, weather)