if not climate_mod.settings.hud_overlay then return end local EFFECT_NAME = "climate_api:hud_overlay" local handles = {} local function apply_hud(pname, weather, hud) if handles[pname] == nil then handles[pname] = {} end if handles[pname][weather] ~= nil then return end local player = minetest.get_player_by_name(pname) local handle = player:hud_add({ name = weather, hud_elem_type = "image", position = {x = 0, y = 0}, alignment = {x = 1, y = 1}, scale = { x = -100, y = -100}, z_index = hud.z_index, text = hud.file, offset = {x = 0, y = 0} }) handles[pname][weather] = handle end local function remove_hud(pname, weather, hud) if handles[pname] == nil or handles[pname][weather] == nil then return end local handle = handles[pname][weather] local player = minetest.get_player_by_name(pname) player:hud_remove(handle) handles[pname][weather] = nil end local function start_effect(player_data) for playername, data in pairs(player_data) do for weather, value in pairs(data) do apply_hud(playername, weather, value) end end end local function handle_effect(player_data, prev_data) for playername, data in pairs(player_data) do for weather, value in pairs(data) do if prev_data[playername][weather] == nil then apply_hud(playername, weather, value) end end end for playername, data in pairs(prev_data) do for weather, value in pairs(data) do if player_data[playername][weather] == nil then remove_hud(playername, weather, value) end end end end local function stop_effect(prev_data) for playername, data in pairs(prev_data) do for weather, value in pairs(data) do remove_hud(playername, weather, value) end end end climate_api.register_effect(EFFECT_NAME, start_effect, "start") climate_api.register_effect(EFFECT_NAME, handle_effect, "tick") climate_api.register_effect(EFFECT_NAME, stop_effect, "stop") climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)