assert(minetest.add_particlespawner, "[Climate API] This mod requires a more current version of Minetest") climate_api = {} climate_mod = {} local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local function getBoolSetting(name, default) return minetest.is_yes(minetest.settings:get_bool("climate_api_" .. name) or default) end local function getNumericSetting(name, default) return tonumber(minetest.settings:get("climate_api_" .. name) or default) end -- load settings from config file climate_mod.settings = { particles = getBoolSetting("particles", true), skybox = getBoolSetting("skybox", true), sound = getBoolSetting("sound", true), wind = getBoolSetting("wind", true), seasons = getBoolSetting("seasons", true), heat = getNumericSetting("heat_base", 0), humidity = getNumericSetting("humidity_base", 0), time_spread = getNumericSetting("time_spread", 1), particle_count = getNumericSetting("particle_count", 1) } climate_mod.current_weather = {} climate_mod.current_effects = {} -- import core API climate_mod.state = dofile(modpath .. "/lib/datastorage.lua") climate_api = dofile(modpath .. "/lib/api.lua") climate_api.utility = dofile(modpath .. "/lib/api_utility.lua") climate_api.environment = dofile(modpath .. "/lib/environment.lua") climate_mod.world = dofile(modpath .. "/lib/world.lua") climate_mod.trigger = dofile(modpath .. "/lib/trigger.lua") dofile(modpath.."/lib/main.lua") -- import predefined environment effects dofile(modpath .. "/ca_effects/particles.lua") dofile(modpath .. "/ca_effects/skybox.lua") dofile(modpath .. "/ca_effects/clouds.lua")