climate_api/settingtypes.txt

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[Performance]
# This value regulates how often weather presets are recalculated.
# Higher values will result in smoother transitions between effects as well as faster response times to traveling players.
# Lower values will significantly increase overall performance at the cost of rougher looking effects.
climate_api_tick_speed (Update speed of weather effects) float 1 0.1 10
# This value regulates how many particles will be spawned.
# A value of 1 will use the recommended amount of particles.
# Lower values can possible increase performance.
climate_api_particle_count (Multiplicator for used particles) float 1 0.1 2
# If set to true, weather packs are allowed to register node update handlers.
# These can be used to dynamically place snow layers, melt ice, or hydrate soil.
climate_api_block_updates (Dynamically modify nodes) bool true
# If set to true, Climate API will factor in wind speed and obstacles to determine damage sources.
# If set to false, a simple check will be used whether the player is outside.
# Only applied if climate_api_damage is also set to true.
climate_api_raycast (Include wind speed in damage checks) bool true
# Increase this number if you notice snow or rain inside large glass domes.
# Decrease this number if you notice lag spikes or overall reduced game performance.
ceiling_checks (Check x nodes on outdoor test) int 10 0 50
[Weather Effects]
# If set to true, dangerous weather presets will damage affected players over time.
climate_api_damage (Cause player damage) bool true
# If set to true, weather effects (like rain) are allowed to render particles.
# Deactivating this feature will prevent some presets from being visible.
# For performance considerations it is recommended to decrease the amount of particles instead.
climate_api_particles (Show particle effects) bool true
# If set to true, weather effects are allowed to modify a player's sky.
# This includes skybox, sun, moon, and clouds (also used for fog effects).
# Running this mod on Minetest 5.1.2 or earlier versions will automatically disable this feature.
climate_api_skybox (Override the skybox) bool true
# If set to true, weather effects are allowed to render an image on top of the gameplay.
# This is usually an optional effect used to increase immersion (like a frozen-over camera in a snow storm).
climate_api_hud_overlay (Display HUD overlays) bool true
[Environment]
# This value will be added to all biome's base temperatures before applying random modifiers.
# Every unit here will increase the global base heat by one degree Fahrenheit.
# Negative values will cool down global base heat respectively.
climate_api_heat_base (Global base temperature) float 0
# This value will be added to all biome's base humidity before applying random modifiers.
# Every unit here will increase the global base humidity by one percent.
# Negative values will dry up global base humidity respectively.
climate_api_humidity_base (Global base humidity) float 0
# This value regulates how quickly environment factors like heat, humidity and wind are changing.
# A value of 2 will double the speed at which weather presets change.
# A value of 0.5 will half the speed respectively.
climate_api_time_spread (Time rate of weather changes) float 1 0.1 10
[Preferences]
# If set to true, temperature information in /weather command will be displayed in Fahrenheit.
climate_api_fahrenheit (Show degrees in Fahrenheit instead of Celsius) bool false
# If set to true, weather effects are allowed to play sound loops.
# You can also adjust sound levels instead of deactivating this feature completely.
# Setting this value to false will be slightly more performant than setting the volume to zero.
climate_api_sound (Play ambient sound loops) bool true
# This value regulates overall sound volume.
# A value of 2 will double the volume whereas a value of 0.5 will reduce the volume by half.
climate_api_volume (Volume of sound effects) float 1 0 10