climate_api/lib/main.lua

50 lines
1.7 KiB
Lua

local GSCYCLE = 0.03 * climate_mod.settings.tick_speed -- only process event loop after this amount of time
local WORLD_CYCLE = 15.00 * climate_mod.settings.tick_speed -- only update global environment influences after this amount of time
local function is_connected(playername)
local connected = minetest.get_connected_players()
for _, player in ipairs(connected) do
local name = player:get_player_name()
if playername == name then return true end
end
return false
end
local gs_timer = 0
local world_timer = 0
minetest.register_globalstep(function(dtime)
gs_timer = gs_timer + dtime
world_timer = world_timer + dtime
if gs_timer + dtime < GSCYCLE then return else gs_timer = 0 end
if world_timer >= WORLD_CYCLE then
world_timer = 0
climate_mod.world.update_status(minetest.get_gametime())
climate_mod.global_environment = climate_mod.trigger.get_global_environment()
end
local previous_effects = table.copy(climate_mod.current_effects)
-- skip weather changes for offline players
for effect, data in pairs(previous_effects) do
for playername, _ in pairs(data) do
if not is_connected(playername) then
previous_effects[effect][playername] = nil
end
end
end
local current_effects = climate_mod.trigger.get_active_effects()
for name, effect in pairs(climate_mod.effects) do
local cycle = climate_mod.cycles[name].timespan * climate_mod.settings.tick_speed
if cycle < climate_mod.cycles[name].timer + dtime then
climate_mod.cycles[name].timer = 0
climate_mod.current_effects[name] = current_effects[name]
climate_mod.trigger.call_handlers(name, current_effects[name], previous_effects[name])
else
climate_mod.cycles[name].timer = climate_mod.cycles[name].timer + dtime
end
end
end)