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https://github.com/t-affeldt/climate_api.git
synced 2024-12-22 17:00:36 +01:00
65 lines
1.8 KiB
Lua
65 lines
1.8 KiB
Lua
if not climate_mod.settings.particles then return end
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local function get_particle_texture(particles)
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if type(particles.textures) == "nil" or next(particles.textures) == nil then
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return particles.texture
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end
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return particles.textures[math.random(#particles.textures)]
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end
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local function spawn_particles(player, particles)
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local ppos = player:getpos()
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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local wind = vector.new(wind_x, 0, wind_z)
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local wind_pos = vector.multiply(wind, -1)
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local wind_speed = vector.length(wind)
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local amount = particles.amount * climate_mod.settings.particle_count
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local texture = get_particle_texture(particles)
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local minp = vector.add(vector.add(ppos, particles.min_pos), wind_pos)
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local maxp = vector.add(vector.add(ppos, particles.max_pos), wind_pos)
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local vel = vector.new({
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x = wind.x,
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y = -particles.falling_speed,
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z = wind.z
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})
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local acc = vector.new({x=0, y=0, z=0})
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local exp = particles.exptime
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local vertical = math.abs(vector.normalize(vel).y) >= 0.6
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minetest.add_particlespawner({
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amount = amount,
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time = 0.5,
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minpos = minp,
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maxpos = maxp,
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minvel = vel,
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maxvel = vel,
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minacc = acc,
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maxacc = acc,
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minexptime = exp,
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maxexptime = exp,
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minsize = particles.size,
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maxsize = particles.size,
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collisiondetection = true,
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collision_removal = true,
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vertical = vertical,
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texture = texture,
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player = player:get_player_name()
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})
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end
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local function handle_effect(player_data)
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for playername, data in pairs(player_data) do
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local player = minetest.get_player_by_name(playername)
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for weather, value in pairs(data) do
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spawn_particles(player, value)
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end
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end
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end
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climate_api.register_effect("climate_api:particles", handle_effect, "tick")
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climate_api.set_effect_cycle("climate_api:particles", climate_api.SHORT_CYCLE) |