mirror of
https://github.com/t-affeldt/climate_api.git
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216 lines
7.4 KiB
Lua
216 lines
7.4 KiB
Lua
--[[
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# Particle Effect
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Use this effect to render downfall or similar visuals using particles.
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Expects a table as the parameter containing information for the spawner.
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All values for ParticleSpawner definitions are valid.
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See https://minetest.gitlab.io/minetest/definition-tables/#particlespawner-definition
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Furthermore, the following default values have been changed:
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- time <int> [0.5] (reduced time results in smoother position updates, but more lag)
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- collisiondetection <bool> [true]
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- collision_removal <bool> [true]
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- playername <string> [current player] (Set to empty string to show for everyone)
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- vertical <bool> [nil] (Unless explicitly set, particle facing rotation will be automatically set based on direction of velocity)
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The following optional values have been introduced for convenience:
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- boxsize <vector> [nil] (Overrides minpos and maxpos based on specified sizes per direction with the player in the center)
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- boxsize <number> [nil] (If set to a number, the resulting vector will have the specified size in all directions)
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- v_offset <int> [0] (Use in conjunctin with boxsize. Adds specified height to minpos and maxpos y-coordinates)
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- attach_to_player <bool> [false] (Overrides attached object with current player)
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The following optional values have been expanded with additional value types for convenience:
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- size <int> [nil] (Overrides both minsize and maxsize if set)
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- minvel <int> [nil] (Overrides minvel with a downward facing vector of specified length)
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- maxvel <int> [nil] (Overrides maxvel with a downward facing vector of specified length)
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- velocity <vector | int> [nil] (Overrides both minvel and maxvel if set)
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- minacc <int> [nil] (Overrides minacc with a downward facing vector of specified length)
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- maxacc <int> [nil] (Overrides maxacc with a downward facing vector of specified length)
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- acceleration <vector | int> [nil] (Overrides both minacc and maxacc if set)
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The following new behaviours have been introduced:
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- use_wind <bool> [true] (Adjusts velocity and position for current windspeed)
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- detach <bool> [false] (Unless enabled, considers positions as relative to current player as if spawner's position would be attached)
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- adjust_for_velocity <bool> [true] (Corrects position of particle spawner by player's movement speed. Only applicable if detach = false and not manually attached)
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]]
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if not climate_mod.settings.particles then return end
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local EFFECT_NAME = "climate_api:particles"
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local CYCLE_LENGTH = climate_api.SHORT_CYCLE
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-- parse config by injecting default values and adding additional parameters
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local function parse_config(player, particles)
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-- override default values with more useful ones
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local defaults = {
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time = 0.5,
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collisiondetection = true,
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collision_removal = true,
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playername = player:get_player_name(),
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use_wind = true,
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attach_to_player = false,
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detach = false,
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adjust_for_velocity = true
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}
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-- inject missing default values into specified config
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local config = climate_api.utility.merge_tables(defaults, particles)
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-- scale particle amount based on mod config
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if particles.amount ~= nil then
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config.amount = particles.amount * climate_mod.settings.particle_count
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end
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-- restore default visibility if specified
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if particles.playername == "" then
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config.playername = nil
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end
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-- provide easier param for exptime
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if particles.expirationtime ~= nil then
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config.minexptime = particles.expirationtime
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config.maxexptime = particles.expirationtime
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config.expirationtime = nil
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end
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-- provide easier param for size
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if particles.size ~= nil then
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config.minsize = particles.size
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config.maxsize = particles.size
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config.size = nil
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end
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-- randomly select a texture when given a table
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if type(particles.texture) == "table" then
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config.texture = particles.texture[math.random(#particles.texture)]
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end
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if particles.pos ~= nil then
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config.minpos = particles.pos
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config.maxpos = particles.pos
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config.pos = nil
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end
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-- provide easier size based param for position
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if type(particles.boxsize) == "number" then
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particles.boxsize = {
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x = particles.boxsize,
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y = particles.boxsize,
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z = particles.boxsize
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}
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end
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if particles.boxsize ~= nil then
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local size_x = particles.boxsize.x or 0
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local size_y = particles.boxsize.y or 0
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local size_z = particles.boxsize.z or 0
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local v_offset = particles.v_offset or 0
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v_offset = v_offset + (size_y / 2)
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config.minpos = {
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x = -size_x / 2,
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y = v_offset - (size_y / 2),
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z = -size_z / 2
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}
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config.maxpos = {
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x = size_x / 2,
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y = v_offset + (size_y / 2),
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z = size_z / 2
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}
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config.size_x = nil
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config.size_y = nil
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config.size_z = nil
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config.v_offset = nil
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end
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-- provide easy param to define unanimous falling speed
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if particles.velocity ~= nil then
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particles.minvel = particles.velocity
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particles.maxvel = particles.velocity
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config.velocity = nil
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end
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if type(particles.minvel) == "number" then
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config.minvel = { x = 0, y = -particles.minvel, z = 0 }
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end
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if type(particles.maxvel) ~= nil then
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config.maxvel = { x = 0, y = -particles.maxvel, z = 0 }
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end
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-- provide easy param to define unanimous falling acceleration
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if particles.acceleration ~= nil then
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particles.minacc = particles.acceleration
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particles.maxacc = particles.acceleration
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config.acceleration = nil
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end
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if type(particles.minacc) == "number" then
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config.minacc = { x = 0, y = -particles.minacc, z = 0 }
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end
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if type(particles.maxacc) == "number" then
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config.maxacc = { x = 0, y = -particles.maxacc, z = 0 }
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end
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-- attach particles to current player if specified
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if config.attach_to_player then
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config.attached = player
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end
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config.attach_to_player = nil
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-- attach coordinates to player unless specified or already attached
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if (not config.detach) and config.attached == nil then
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local ppos = player:get_pos()
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config.minpos = vector.add(config.minpos, ppos)
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config.maxpos = vector.add(config.maxpos, ppos)
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-- correct spawn coordinates to adjust for player movement
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if config.adjust_for_velocity then
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local velocity = player:get_player_velocity()
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config.minpos = vector.add(config.minpos, velocity)
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config.maxpos = vector.add(config.maxpos, velocity)
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end
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end
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config.detach = nil
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config.adjust_for_velocity = nil
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-- move particles in wind direction
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if config.use_wind then
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local pos = vector.multiply(vector.add(config.minpos, config.maxpos), 0.5)
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local wind = climate_api.environment.get_wind(pos)
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-- adjust velocity to include wind
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config.minvel = vector.add(config.minvel, wind)
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config.maxvel = vector.add(config.maxvel, wind)
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-- adjust spawn position for better visibility
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local vel = vector.multiply(vector.add(config.minvel, config.maxvel), 0.5)
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local windpos = vector.multiply(
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vector.normalize(vel),
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-vector.length(wind)
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)
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config.minpos = vector.add(config.minpos, windpos)
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config.maxpos = vector.add(config.maxpos, windpos)
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end
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config.use_wind = nil
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-- if unspecified, use 2D or 3D rotation based on movement direction
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if particles.vertical == nil then
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local vel = vector.multiply(vector.add(config.minvel, config.maxvel), 0.5)
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config.vertical = math.abs(vector.normalize(vel).y) >= 0.6
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end
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return config
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end
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local function handle_effect(player_data)
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for playername, data in pairs(player_data) do
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local player = minetest.get_player_by_name(playername)
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for weather, value in pairs(data) do
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local config = parse_config(player, value)
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minetest.add_particlespawner(config)
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end
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end
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end
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climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
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climate_api.set_effect_cycle(EFFECT_NAME, CYCLE_LENGTH)
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