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https://github.com/t-affeldt/climate_api.git
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59bf43aa28
* Remove is_connected() and use minetest counterpart * Less calls to minetest.get_connected_players() * Deprecated: get_player_velocity * Luacheck: unused assignements * Luacheck: unused variable * Luacheck: already declared variable --------- Co-authored-by: mazes 80 <>
42 lines
1.5 KiB
Lua
42 lines
1.5 KiB
Lua
local GSCYCLE = 0.03 * climate_mod.settings.tick_speed -- only process event loop after this amount of time
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local WORLD_CYCLE = 30.00 * climate_mod.settings.tick_speed -- only update global environment influences after this amount of time
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local gs_timer = 0
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local world_timer = 0
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minetest.register_globalstep(function(dtime)
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gs_timer = gs_timer + dtime
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world_timer = world_timer + dtime
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if gs_timer + dtime < GSCYCLE then return else gs_timer = 0 end
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if world_timer >= WORLD_CYCLE then
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world_timer = 0
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climate_mod.world.update_status(minetest.get_gametime())
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climate_mod.global_environment = climate_mod.trigger.get_global_environment()
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end
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local previous_effects = table.copy(climate_mod.current_effects)
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-- skip weather changes for offline players
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for effect, data in pairs(previous_effects) do
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for playername, _ in pairs(data) do
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if not minetest.get_player_by_name(playername) then
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previous_effects[effect][playername] = nil
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end
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end
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end
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local current_effects = climate_mod.trigger.get_active_effects()
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for name, effect in pairs(climate_mod.effects) do
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local cycle = climate_mod.cycles[name].timespan * climate_mod.settings.tick_speed
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if cycle < climate_mod.cycles[name].timer + dtime then
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climate_mod.cycles[name].timer = 0
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climate_mod.current_effects[name] = current_effects[name]
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climate_mod.trigger.call_handlers(name, current_effects[name], previous_effects[name])
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else
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climate_mod.cycles[name].timer = climate_mod.cycles[name].timer + dtime
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end
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end
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end)
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