mirror of
https://github.com/t-affeldt/climate_api.git
synced 2024-12-22 17:00:36 +01:00
109 lines
2.5 KiB
Lua
109 lines
2.5 KiB
Lua
local default_sky = {
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sky_data = {
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base_color = nil,
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type = "regular",
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textures = nil,
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clouds = true,
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sky_color = {
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day_sky = "#8cbafa",
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day_horizon = "#9bc1f0",
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dawn_sky = "#b4bafa",
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dawn_horizon = "#bac1f0",
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night_sky = "#006aff",
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night_horizon = "#4090ff",
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indoors = "#646464",
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fog_tint_type = "default"
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}
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},
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cloud_data = {
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density = 0.4,
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color = "#fff0f0e5",
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ambient = "#000000",
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height = 120,
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thickness = 16,
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speed = {x=0, z=-2}
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},
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sun_data = {
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visible = true,
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texture = "sun.png",
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tonemap = "sun_tonemap.png",
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sunrise = "sunrisebg.png",
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sunrise_visible = true,
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scale = 1
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},
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moon_data = {
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visible = true,
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texture = "moon.png",
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tonemap = "moon_tonemap.png",
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scale = 1
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},
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star_data = {
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visible = true,
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count = 1000,
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star_color = "#ebebff69",
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scale = 1
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}
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}
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local skybox = {}
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local layers = {}
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-- from https://stackoverflow.com/a/29133654
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-- merges two tables together
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-- if in conflict, b will override values of a
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local function merge_tables(a, b)
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if type(a) == "table" and type(b) == "table" then
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for k,v in pairs(b) do
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if type(v)=="table" and type(a[k] or false)=="table" then
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merge_tables(a[k],v)
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else a[k]=v end
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end
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end
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return a
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end
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local function set_skybox(playername, sky)
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local player = minetest.get_player_by_name(playername)
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if player == nil or not player.get_stars then return end
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player:set_sky(sky.sky_data)
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player:set_clouds(sky.cloud_data)
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player:set_moon(sky.moon_data)
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player:set_sun(sky.sun_data)
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player:set_stars(sky.star_data)
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end
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function skybox.update(playername)
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local p_layers = layers[playername]
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local sky = table.copy(default_sky)
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if p_layers == nil then p_layers = {} end
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local numbered_layers = {}
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for layer, values in pairs(p_layers) do
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table.insert(numbered_layers, values)
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end
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table.sort(numbered_layers, function(left, right)
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if left.priority == nil then left.priority = 1 end
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if right.priority == nil then right.priority = 1 end
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return left.priority < right.priority
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end)
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for i = 1, #numbered_layers do
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sky = merge_tables(sky, numbered_layers[i])
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end
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set_skybox(playername, sky)
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end
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function skybox.add(playername, name, sky)
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if layers[playername] == nil then layers[playername] = {} end
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layers[playername][name] = sky
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end
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function skybox.remove(playername, name)
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if layers[playername] == nil or layers[playername][name] == nil then return end
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layers[playername][name] = nil
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end
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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layers[playername] = nil
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end)
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return skybox |