climate_api/lib/commands.lua

232 lines
8.0 KiB
Lua

local S = climate_mod.i18n
-- parse heat values into readable format
-- also convert to Celsius if configured
local function parse_heat(heat)
local indicator = "°F"
if not climate_mod.settings.fahrenheit then
heat = (heat - 32) * 5 / 9
indicator = "°C"
end
heat = math.floor(heat * 100) / 100
return heat .. indicator
end
-- register weather privilege in order to modify the weather status
minetest.register_privilege("weather", {
description = S("Make changes to the current weather"),
give_to_singleplayer = false
})
-- display general information on current weather
minetest.register_chatcommand("weather", {
description = S("Display weather information"),
func = function(playername)
local player = minetest.get_player_by_name(playername)
local ppos = player:get_pos()
local weathers = climate_api.environment.get_weather_presets(player)
local effects = climate_api.environment.get_effects(player)
local heat = climate_api.environment.get_heat(ppos)
local humidity = math.floor(climate_api.environment.get_humidity(ppos) * 100) / 100
local msg = ""
if #weathers > 0 then
msg = msg .. S("The following weather presets are active for you:") .. " "
for _, weather in ipairs(weathers) do
msg = msg .. weather .. ", "
end
msg = msg:sub(1, #msg-2) .. "\n"
else
msg = msg .. S("Your sky is clear. No weather presets are currently active.") .. "\n"
end
if #effects > 0 then
msg = msg .. S("As a result, the following environment effects are applied:") .. " "
for _, effect in ipairs(effects) do
msg = msg .. effect .. ", "
end
msg = msg:sub(1, #msg-2) .. "\n"
end
local heat_desc
if heat > 80 then heat_desc = S("scorching")
elseif heat > 50 then heat_desc = S("pleasant")
else heat_desc = S("chilly") end
msg = msg .. S("It is a @1 @2 right now and humidity is at @3%.", heat_desc, parse_heat(heat), humidity) .. "\n"
minetest.chat_send_player(playername, msg)
end
})
-- set base heat to increase or decrease global climate temperatures
minetest.register_chatcommand("set_base_heat", {
params = "<heat>",
description = S("Override the weather algorithm's base heat"),
privs = { weather = true },
func = function(playername, param)
if param == nil or param == "" then
minetest.chat_send_player(playername, S("Provide a number to modify the base heat"))
return
end
if param == "auto" then param = 0 end
climate_mod.settings.heat = tonumber(param) or 0
minetest.chat_send_player(playername, S("Base heat changed"))
end
})
-- override global heat levels with given value
minetest.register_chatcommand("set_heat", {
params = "<heat>",
description = S("Override the weather algorithm's heat"),
privs = { weather = true },
func = function(playername, param)
if param == nil or param == "" then
minetest.chat_send_player(playername, S("Provide a number to modify the heat"))
return
end
if param == "auto" then
climate_mod.forced_enviroment.heat = nil
minetest.chat_send_player(playername, S("Heat value reset"))
else
climate_mod.forced_enviroment.heat = tonumber(param) or 0
minetest.chat_send_player(playername, S("Heat value changed"))
end
end
})
-- set base heat to increase or decrease global climate humidity
minetest.register_chatcommand("set_base_humidity", {
params = "<humidity>",
description = S("Override the weather algorithm's base humidity"),
privs = { weather = true },
func = function(playername, param)
if param == "auto" then param = 0 end
if param == nil or param == "" then
minetest.chat_send_player(playername, S("Provide a number to modify the base humidity"))
return
end
climate_mod.settings.humidity = tonumber(param) or 0
minetest.chat_send_player(playername, S("Base humidity changed"))
end
})
-- override global humidity with given value
minetest.register_chatcommand("set_humidity", {
params = "<humidity>",
description = S("Override the weather algorithm's humidity"),
privs = { weather = true },
func = function(playername, param)
if param == nil or param == "" then
minetest.chat_send_player(playername, S("Provide a number to modify the humidity"))
return
end
if param == "auto" then
climate_mod.forced_enviroment.humidity = nil
minetest.chat_send_player(playername, S("Humidity value reset"))
else
climate_mod.forced_enviroment.humidity = tonumber(param) or 0
minetest.chat_send_player(playername, S("Humidity value changed"))
end
end
})
-- override wind direction and speed with given values
minetest.register_chatcommand("set_wind", {
params = "<wind>",
description = S("Override the weather algorithm's windspeed"),
privs = { weather = true },
func = function(playername, param)
if param == nil or param == "" then
minetest.chat_send_player(playername, S("Provide a vector of two numbers to modify the wind"))
return
end
local arguments = {}
for w in param:gmatch("%S+") do table.insert(arguments, w) end
local arg1 = arguments[1]
local wind_x = tonumber(arguments[1])
local wind_z = tonumber(arguments[2])
if arg1 == "auto" then
climate_mod.forced_enviroment.wind = nil
minetest.chat_send_player(playername, S("Wind reset"))
elseif wind_x == nil or wind_z == nil then
minetest.chat_send_player(playername, S("Invalid wind configuration"))
else
climate_mod.forced_enviroment.wind = vector.new({
x = wind_x,
y = 0,
z = wind_z
})
minetest.chat_send_player(playername, S("Wind changed"))
end
end
})
-- display current mod config
minetest.register_chatcommand("weather_settings", {
description = S("Print the active Climate API configuration"),
func = function(playername)
minetest.chat_send_player(playername, S("Current Settings") .. "\n================")
for setting, value in pairs(climate_mod.settings) do
minetest.chat_send_player(playername, dump2(value, setting))
end
end
})
-- force a weather preset or disable it
minetest.register_chatcommand("set_weather", {
params ="<weather> <status>",
description = S("Turn the specified weather preset on or off for all players or reset it to automatic"),
privs = { weather = true },
func = function(playername, param)
local arguments = {}
for w in param:gmatch("%S+") do table.insert(arguments, w) end
local weather = arguments[1]
if weather == nil or climate_mod.weathers[weather] == nil then
minetest.chat_send_player(playername, S("Unknown weather preset"))
return
end
local status
if arguments[2] == nil or arguments[2] == "" then
arguments[2] = "on"
end
if arguments[2] == "on" then
status = true
elseif arguments[2] == "off" then
status = false
elseif arguments[2] == "auto" then
status = nil
else
minetest.chat_send_player(playername, S("Invalid weather status. Set the preset to either on, off or auto."))
return
end
climate_mod.forced_weather[weather] = status
minetest.chat_send_player(playername, S("Weather @1 successfully set to @2", weather, arguments[2]))
end
})
-- list all weather presets and whether they have been forced or disabled
minetest.register_chatcommand("weather_status", {
description = S("Prints which weather presets are enforced or disabled"),
func = function(playername)
minetest.chat_send_player(playername, S("Current activation rules:") .. "\n================")
for weather, _ in pairs(climate_mod.weathers) do
local status = "auto"
if climate_mod.forced_weather[weather] == true then
status = "on"
elseif climate_mod.forced_weather[weather] == false then
status = "off"
end
minetest.chat_send_player(playername, dump2(status, weather))
end
end
})
-- show all environment influences and their values for the executing player
minetest.register_chatcommand("weather_influences", {
description = S("Prints which weather influences cause your current weather"),
func = function(playername)
minetest.chat_send_player(playername, S("Current influences rules:") .. "\n================")
local player = minetest.get_player_by_name(playername)
local influences = climate_mod.trigger.get_player_environment(player)
for influence, value in pairs(influences) do
minetest.chat_send_player(playername, dump2(value, influence))
end
end
})