mirror of
https://github.com/t-affeldt/climate_api.git
synced 2024-11-13 22:20:26 +01:00
158 lines
4.0 KiB
Lua
158 lines
4.0 KiB
Lua
local trigger = {}
|
|
|
|
function trigger.get_global_environment()
|
|
local env = {}
|
|
for influence, func in pairs(climate_mod.global_influences) do
|
|
env[influence] = func()
|
|
end
|
|
return env
|
|
end
|
|
|
|
function trigger.get_position_environment(pos)
|
|
local env = table.copy(climate_mod.global_environment)
|
|
for influence, func in pairs(climate_mod.influences) do
|
|
env[influence] = func(pos)
|
|
end
|
|
return env
|
|
end
|
|
|
|
function trigger.get_player_environment(player)
|
|
local ppos = player:get_pos()
|
|
local env = trigger.get_position_environment(ppos)
|
|
env.player = player
|
|
return env
|
|
end
|
|
|
|
function trigger.test_condition(condition, env, goal)
|
|
local value = env[condition:sub(5)]
|
|
if condition:sub(1, 4) == "min_" then
|
|
return type(value) ~= "nil" and goal <= value
|
|
elseif condition:sub(1, 4) == "max_" then
|
|
return type(value) ~= "nil" and goal > value
|
|
elseif condition:sub(1, 4) == "has_" then
|
|
if type(value) == "nil" then return false end
|
|
for _, g in ipairs(goal) do
|
|
if value == g then return true end
|
|
end
|
|
return false
|
|
else
|
|
value = env[condition]
|
|
return type(value) == "nil" or goal == value
|
|
end
|
|
end
|
|
|
|
local function is_weather_active(player, weather, env)
|
|
if climate_mod.forced_weather[weather] ~= nil then
|
|
return climate_mod.forced_weather[weather]
|
|
end
|
|
local config = climate_mod.weathers[weather]
|
|
if type(config.conditions) == "function" then
|
|
return config.conditions(env)
|
|
end
|
|
for condition, goal in pairs(config.conditions) do
|
|
if not trigger.test_condition(condition, env, goal) then
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
local function get_weather_effects(player, weather_config, env)
|
|
local config = {}
|
|
local effects = {}
|
|
if type(weather_config.effects) == "function" then
|
|
config = weather_config.effects(env)
|
|
else
|
|
config = weather_config.effects
|
|
end
|
|
for effect, value in pairs(config) do
|
|
if type(climate_mod.effects[effect]) ~= "nil" then
|
|
effects[effect] = value
|
|
end
|
|
end
|
|
return effects
|
|
end
|
|
|
|
function trigger.get_active_effects()
|
|
local environments = {}
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
environments[player:get_player_name()] = trigger.get_player_environment(player)
|
|
end
|
|
|
|
local effects = {}
|
|
climate_mod.current_weather = {}
|
|
for wname, wconfig in pairs(climate_mod.weathers) do
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
local pname = player:get_player_name()
|
|
local env = environments[pname]
|
|
if is_weather_active(player, wname, env) then
|
|
if type(climate_mod.current_weather[pname]) == "nil" then
|
|
climate_mod.current_weather[pname] = {}
|
|
end
|
|
table.insert(climate_mod.current_weather[pname], wname)
|
|
local player_effects = get_weather_effects(player, wconfig, env)
|
|
for effect, value in pairs(player_effects) do
|
|
if type(effects[effect]) == "nil" then
|
|
effects[effect] = {}
|
|
end
|
|
if type(effects[effect][pname]) == "nil" then
|
|
effects[effect][pname] = {}
|
|
end
|
|
effects[effect][pname][wname] = value
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return effects
|
|
end
|
|
|
|
function trigger.call_handlers(name, effect, prev_effect)
|
|
if effect == nil then effect = {} end
|
|
if prev_effect == nil then prev_effect = {} end
|
|
|
|
local starts = {}
|
|
local has_starts = false
|
|
local ticks = {current = {}, prev = {}}
|
|
local has_ticks = false
|
|
local stops = {}
|
|
local has_stops = false
|
|
|
|
for player, sources in pairs(effect) do
|
|
if type(prev_effect[player]) ~= "nil" then
|
|
has_ticks = true
|
|
ticks.current[player] = sources
|
|
ticks.prev[player] = prev_effect[player]
|
|
else
|
|
has_starts = true
|
|
starts[player] = sources
|
|
end
|
|
end
|
|
|
|
for player, sources in pairs(prev_effect) do
|
|
if type(effect[player]) == "nil" then
|
|
stops[player] = sources
|
|
has_stops = true
|
|
end
|
|
end
|
|
|
|
if has_starts then
|
|
for _, handler in ipairs(climate_mod.effects[name]["start"]) do
|
|
handler(starts)
|
|
end
|
|
end
|
|
|
|
if has_ticks then
|
|
for _, handler in ipairs(climate_mod.effects[name]["tick"]) do
|
|
handler(ticks.current, ticks.prev)
|
|
end
|
|
end
|
|
|
|
-- remaining table lists ending effects
|
|
if has_stops then
|
|
for _, handler in ipairs(climate_mod.effects[name]["stop"]) do
|
|
handler(stops)
|
|
end
|
|
end
|
|
end
|
|
|
|
return trigger |