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17 lines
1.2 KiB
Plaintext
17 lines
1.2 KiB
Plaintext
believable_weather_damage (Storms and hail cause damage) bool true
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believable_weather_particles (Show particle effects) bool true
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believable_weather_leaves (Leave color changes in autumn) bool true
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believable_weather_snow_layers (Place snow layers on ground) bool true
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believable_weather_puddles (Place rain puddles on ground) bool true
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believable_weather_skybox (Darken sky during rain) bool true
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believable_weather_raycasting (Use more accurate indoors check) bool false
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believable_weather_wind (Allow wind to angle rainfall) bool true
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believable_weather_wind_slow (Allow wind to impact movement speed) bool true
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believable_weather_flowers (Flowers will respawn in spring and die in winter) bool true
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believable_weather_fruit (Apples and other fruits will regrow) bool true
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believable_weather_soil (Soil turns wet during rain) bool true
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believable_weather_seasons (Use seasons instead of permanent summer) bool true
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believable_weather_base_heat (Base temperature) float 0
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believable_weather_base_humidity (Base humidity) float 0
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believable_weather_max_height (Maximum height of weather effects) int 120
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believable_weather_min_height (Minimum height of weather effects) int -50 |