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synced 2024-12-22 17:00:36 +01:00
63 lines
1.8 KiB
Lua
63 lines
1.8 KiB
Lua
--[[
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# Sound Loop Effect
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Use this effect to loop an ambient sound effect
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Expects a table as the parameter containing the following values:
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- ``name <string>``: Name of the played sound effect (without .ogg file ending)
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- ``gain <number>`` (optional): Volume of the sound (defaults to 1.0)
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- ``pitch <number>`` (optional): Pitch of the sound (defaults to 1.0)
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]]
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if not climate_mod.settings.sound then return end
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local EFFECT_NAME = "climate_api:sound"
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local FADE_DURATION = climate_api.LONG_CYCLE
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local soundloop = dofile(modpath .. "/lib/soundloop.lua")
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local function start_sound(pname, sound)
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return soundloop.play(pname, sound, FADE_DURATION)
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end
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local function stop_sound(pname, sound)
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return soundloop.stop(pname, sound, FADE_DURATION)
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end
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local function start_effect(player_data)
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for playername, data in pairs(player_data) do
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for weather, value in pairs(data) do
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start_sound(playername, value)
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end
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end
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end
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local function handle_effect(player_data, prev_data)
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for playername, data in pairs(player_data) do
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for weather, value in pairs(data) do
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if prev_data[playername][weather] == nil then
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start_sound(playername, value)
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end
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end
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end
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for playername, data in pairs(prev_data) do
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for weather, value in pairs(data) do
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if player_data[playername][weather] == nil then
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stop_sound(playername, value)
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end
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end
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end
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end
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local function stop_effect(prev_data)
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for playername, data in pairs(prev_data) do
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for weather, value in pairs(data) do
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stop_sound(playername, value)
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end
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end
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end
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climate_api.register_effect(EFFECT_NAME, start_effect, "start")
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climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
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climate_api.register_effect(EFFECT_NAME, stop_effect, "stop")
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