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https://github.com/t-affeldt/climate_api.git
synced 2024-11-18 00:18:20 +01:00
54 lines
1.5 KiB
Lua
54 lines
1.5 KiB
Lua
if not climate_mod.settings.sound then return end
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local EFFECT_NAME = "climate_api:sound"
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local FADE_DURATION = climate_api.LONG_CYCLE
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local soundloop = dofile(modpath .. "/lib/soundloop.lua")
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local function start_sound(pname, sound)
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return soundloop.play(pname, sound, FADE_DURATION)
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end
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local function stop_sound(pname, sound)
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return soundloop.stop(pname, sound, FADE_DURATION)
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end
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local function start_effect(player_data)
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for playername, data in pairs(player_data) do
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for weather, value in pairs(data) do
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start_sound(playername, value)
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end
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end
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end
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local function handle_effect(player_data, prev_data)
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for playername, data in pairs(player_data) do
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for weather, value in pairs(data) do
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if prev_data[playername][weather] == nil then
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start_sound(playername, value)
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end
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end
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end
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for playername, data in pairs(prev_data) do
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for weather, value in pairs(data) do
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if player_data[playername][weather] == nil then
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stop_sound(playername, value)
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end
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end
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end
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end
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local function stop_effect(prev_data)
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for playername, data in pairs(prev_data) do
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for weather, value in pairs(data) do
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stop_sound(playername, value)
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end
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end
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end
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climate_api.register_effect(EFFECT_NAME, start_effect, "start")
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climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
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climate_api.register_effect(EFFECT_NAME, stop_effect, "stop")
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climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE) |