#The amount of time, in seconds, that must pass before another clump can fall. clumpfall_clump_interval (Clumpfall's Clump Interval) float 1 #Increasing this increases that maximum size of each individual clump. #Warning: Increasing this setting can cause a lot of lag! clumpfall_clump_radius (Clumpfall's Clump Radius) int 1 #Multiply each node's support radius by this number. This means that increasing it will make all nodes easier to support. #However, at minimum, a clump fall node will always be supported if its lower edge or corner touches another clump fall node. clumpfall_support_radius (Clumpfall's Support Radius) float 1