Major update
This commit is contained in:
140
README.md
140
README.md
@ -11,28 +11,28 @@ Copy both *colddb.lua* and *async* files to your minetest mod or game. Copy the
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Write this code in your lua file.
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1. create a directory and link it as a database.
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```lua
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coldbase = colddb.get_db("mydb")
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coldbase = colddb.Colddb("mydb")
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```
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2. add an extra folder to the directory. every new file will be added to the global tag(folder).
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```lua
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colddb.add_global_tag(coldbase,"ips")
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coldbase.add_global_tag("ips")
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```
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3. store key item(this key has no value)
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```lua
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colddb.set_key(coldbase,"MyKey")
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coldbase.set_key("MyKey")
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```
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4. store key-value item
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```lua
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colddb.set(coldbase,"MyKeyAndValue","Hello world")
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coldbase.set("MyKeyAndValue", "Hello world")
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```
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5. retrieve items (get_key's callback(arg) will return true, false, or nil)
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```lua
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colddb.get(coldbase,"MyKeyAndValue",nil,function(arg)
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coldbase.get("MyKeyAndValue", nil, function(arg)
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if arg then
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minetest.log(string.format("value:%s",arg))
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minetest.log(string.format("value:%s", arg))
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end
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end)
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colddb.get_key(coldbase,"MyKey",nil,function(arg)
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coldbase.get_key("MyKey", nil, function(arg)
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if arg then
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minetest.log("Found key")
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else
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@ -42,7 +42,7 @@ end)
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```
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6. delete key(file) this function works on both keys and key-value keys.
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```lua
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colddb.remove(coldbase,"MyKeyAndValue")
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coldbase.remove("MyKeyAndValue")
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```
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7. if add_to_mem_pool is true(true by default). keys are stored in a weak lua table(memory) it will be removed by the gc if its not in-use. Storing data in memory is to prevent the database from constantly loading up data from files.
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```lua
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@ -54,23 +54,23 @@ coldbase.indexes = true
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```
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9. only if coldbase.indexes is true. returns the amount of keys that are in the indexing file.
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```lua
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colddb.get_count(coldbase)
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coldbase.get_count()
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```
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10. only if coldbase.indexes is true. iterates through the indexing file(breaks and ends if it reaches the end of the file).
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```lua
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colddb.iterate_index_table(coldbase,nil,func_list_keys,nil)
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coldbase.iterate_index_table(nil, func_list_keys, nil)
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```
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11. adds a folder which can be used in other functions that have tag_name arg.
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```lua
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colddb.add_tag(coldbase,"Extra_Folder",{"Extra","Folder"})
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coldbase.add_tag("Extra_Folder", {"Extra", "Folder"})
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```
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12. returns the tag name if the tag does not exists it creates one.
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```lua
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colddb.get_or_add_tag(coldbase,"Extra_Folder",{"Extra","Folder"})
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coldbase.get_or_add_tag("Extra_Folder", {"Extra", "Folder"})
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```
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13. remove tag by name.
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```lua
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colddb.remove_tag(coldbase,"Extra_Folder")
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coldbase.remove_tag("Extra_Folder")
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```
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Quick Look
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@ -78,28 +78,11 @@ Quick Look
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```lua
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-- create an directory(watchlist) and link it as a database.
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ip_db = colddb.get_db("watchlist")
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-- add an extra folder to the directory.
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colddb.add_global_tag(ip_db,"ips")
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-- return a recorded ip address from the data base.
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function ip_db.find(player,callback)
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colddb.get(ip_db,player,nil,callback)
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end
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-- Key is the file and file name. Value is the content's within the file.
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-- global tag(ips)--->key(Player name)--->value(ip address)
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function ip_db.record_ip(player,ip)
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colddb.set(ip_db,player,ip)
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end
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function ip_db.delete(player)
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colddb.remove(db,player)
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end
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ip_db = colddb.Colddb("watchlist")
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-- When ever a player join's his/her ip address is recorded to the database by player name.
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minetest.register_on_prejoinplayer(function(name, ip)
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ip_db.record_ip(name,ip)
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ip_db.set(name, ip, ip_db.get_or_add_tag("ips", "ips"))
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end)
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minetest.register_chatcommand("ip", {
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@ -107,17 +90,27 @@ minetest.register_chatcommand("ip", {
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description = "Get an player's ip address.",
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func = function(name, param)
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-- Get the ip record asynchronously.
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colddb.get(ip_db,param,nil,function(record)
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-- If database contains the record data then send it to the player.
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ip_db.get(param, ip_db.get_or_add_tag("ips", "ips"), function(record)
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-- If record is contains data send it to the player.
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if record then
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minetest.chat_send_player(name,string.format("%s:%s",param,record))
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minetest.chat_send_player(name, string.format("%s:%s", param, record))
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else
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-- No record was found.
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minetest.chat_send_player(name,"Can not find ip record.")
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minetest.chat_send_player(name, "Can not find ip record.")
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end
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end)
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end
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})
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minetest.register_chatcommand("clear", {
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params = "<player>",
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description = "Clear out the ip database.",
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func = function(name, param)
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ip_db.remove_tag(ip_db.get_or_add_tag("ips", "ips"))
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minetest.chat_send_player(name, "Ip Database Cleared!")
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end
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})
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```
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Quick Look Notes
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@ -126,81 +119,6 @@ Quick Look Notes
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In the example above we could also create a more complex ip database using tags. Creating tags named after the player then assigning the ip files to them.<br>
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This way we could store many ips associated with the player instead of just one ip.
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API
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===========
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- **Functions**
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- **colddb.get_db(directory) --> db**
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Creates an directory and links it as a database. Returns a 'db' obeject.
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- **colddb.add_global_tag(db,tag)**
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Adds an extra folder to the directory and advance the database to the added folder.
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- **colddb.add_tag(db,name,tag)**
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- Creates a folder from the given table in tag.
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- **colddb.get_or_add_tag(db,name,tag) --> tag_name**
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Returns a tag or creates a new one if does not exist.
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- **colddb.remove_tag(db,name)**
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Removes a tag.
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- **colddb.get_count(db,tag_name) --> count**
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Returns the count from the index table file.
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- **colddb.iterate_index_table(db,begin_func,func_on_iterate,end_func,args,tag_name)**
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- function iterates through the index table file.
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- **begin_func(args) --> args**
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- function that is ran before the loop begins.
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- **func_on_iterate(key,index,args)**
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- function that is ran in the for loop.
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- **end_func(args)**
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- end function that is ran after the for loop ends.
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- **colddb.set(db,name,_table,tag_name)**
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- Writes data to the database. Key-Value.
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- **colddb.set_key(db,name,tag_name)**
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- Writes data to the database. Key-nil.
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- **colddb.get(db,name,tag_name,callback(arg))**
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- Returns specified data from the database in a callback function.
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- **colddb.get_key(db,name,tag_name,callback(arg))**
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- Returns if the key exist in the database.
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- **colddb.remove(db,name,tag_name)**
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- Deletes the specified data from the database.
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- **Database object fields**
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- **indexes**
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- If truth the database makes a indexing file for keys.
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- **add_to_mem_pool**
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- If truth when you get keys or values it gets cached in the memory for faster access next time.
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License
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===========
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