Make database asynchronous
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57
README.md
57
README.md
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ColdDB
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===========
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ColdDB is a minetest mod that implements a serverless, NoSQL database engine.<br>
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ColdDB is a minetest mod that implements a serverless, asynchronous, NoSQL database engine.<br>
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It provides a key or key-value storage system using plain Lua tables. It also can iterate through the keys.<br>
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It is not required to add this mod to secure.trusted_mods this mod will still work.
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@ -27,16 +27,26 @@ colddb.set_key(coldbase,"MyKey")
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```lua
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colddb.set(coldbase,"MyKeyAndValue","Hello world")
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```
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5. retrieve items (get_key will return true, false, or nil)
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5. retrieve items (get_key's callback(arg) will return true, false, or nil)
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```lua
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local key_and_value = colddb.get(coldbase,"MyKeyAndValue")
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local key = colddb.get_key(coldbase,"MyKey")
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colddb.get(coldbase,"MyKeyAndValue",nil,function(arg)
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if arg then
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minetest.log(string.format("value:%s",arg))
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end
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end)
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colddb.get_key(coldbase,"MyKey",nil,function(arg)
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if arg then
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minetest.log("Found key")
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else
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minetest.log("Key not found")
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end
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end)
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```
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6. delete key(file) this function works on both keys and key-value keys.
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```lua
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colddb.remove(coldbase,"MyKeyAndValue")
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```
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7. if add_to_mem_pool is true(true by default). keys are stored in a lua table(memory) for 30 seconds or more depending on its use. This is to prevent the database from constantly loading up the data file.
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7. if add_to_mem_pool is true(true by default). keys are stored in a weak lua table(memory) it will be removed by the gc if its not in-use. Storing data in memory is to prevent the database from constantly loading up data from files.
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```lua
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coldbase.add_to_mem_pool = true
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```
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@ -48,9 +58,9 @@ coldbase.indexes = true
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```lua
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colddb.get_count(coldbase)
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```
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10. only if coldbase.indexes == true. iterates through the indexing file 50 times per game tick(breaks and ends if it reached the end of the file).
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10. only if coldbase.indexes == true. iterates through the indexing file(breaks and ends if it reached the end of the file).
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```lua
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colddb.iterate_index_table(coldbase,nil,func_list_keys,nil,50)
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colddb.iterate_index_table(coldbase,nil,func_list_keys,nil)
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```
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11. adds folders which can be used in other functions that have tag_name arg.
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```lua
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@ -75,18 +85,14 @@ ip_db = colddb.get_db("watchlist")
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colddb.add_global_tag(ip_db,"ips")
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-- return a recorded ip address from the data base.
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function ip_db.find(player)
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local f = colddb.get(ip_db,player)
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if f then
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return f
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end
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return nil
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function ip_db.find(player,callback)
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colddb.get(ip_db,player,nil,callback)
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end
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-- Key is the file and file name. Value is the content's within the file.
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-- global tag(ips)--->key(Player name)--->value(ip address)
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function ip_db.record_ip(player,ip)
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colddb.set(ip_db,player, ip)
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colddb.set(ip_db,player,ip)
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end
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function ip_db.delete(player)
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@ -97,6 +103,23 @@ end
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minetest.register_on_prejoinplayer(function(name, ip)
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ip_db.record_ip(name,ip)
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end)
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minetest.register_chatcommand("ip", {
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params = "<player>",
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description = "Get an player's ip address.",
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func = function(name, param)
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-- Get the ip record asynchronously.
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colddb.get(ip_db,param,nil,function(record)
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-- If record is contains data send it to the player.
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if record then
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minetest.chat_send_player(name,string.format("%s:%s",param,record))
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else
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-- No record was found.
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minetest.chat_send_player(name,"Can not find ip record.")
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end
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end)
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end
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})
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```
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Quick Look Notes
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@ -126,7 +149,7 @@ API
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- **colddb.get_count(db,tag_name)**
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- **colddb.iterate_index_table(db,begin_func,func_on_iterate,end_func,cycles_per_tick,args,tag_name)**
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- **colddb.iterate_index_table(db,begin_func,func_on_iterate,end_func,args,tag_name)**
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- **begin_func(args)**
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@ -138,9 +161,9 @@ API
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- **colddb.set_key(db,name,tag_name)**
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- **colddb.get(db,name,tag_name)**
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- **colddb.get(db,name,tag_name,callback(arg))**
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- **colddb.get_key(db,name,tag_name)**
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- **colddb.get_key(db,name,tag_name,callback(arg))**
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- **colddb.remove(db,name,tag_name)**
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