Update readme
This commit is contained in:
parent
185a853820
commit
ee7602f2fe
120
README.md
120
README.md
@ -1,4 +1,122 @@
|
|||||||
ColdDB
|
ColdDB
|
||||||
===========
|
===========
|
||||||
|
|
||||||
ColdDB is a lua library that implements a serverless, zero-configuration, NoSQL database engine.
|
ColdDB is a lua library that implements a serverless, NoSQL database engine.<br>
|
||||||
|
It provides a key or key-value storage system using plain Lua tables. It also can iterate through the keys.<br>
|
||||||
|
It is not required to add this mod to secure.trusted_mods this mod will still work.
|
||||||
|
|
||||||
|
Usage
|
||||||
|
===========
|
||||||
|
|
||||||
|
Copy *colddb.lua* file to your minetest mod or game. Copy the code from colddb's init file to your mods init file<br>
|
||||||
|
Then create a lua file for handling database's or any file you like.<br>
|
||||||
|
Write this code in your lua file.
|
||||||
|
1. create a directory and link it as a database.
|
||||||
|
```lua
|
||||||
|
coldbase = colddb.get_db("mydb")
|
||||||
|
```
|
||||||
|
2. added an extra folder to the directory. every new file will be added to the global tag(folder).
|
||||||
|
```lua
|
||||||
|
colddb.add_global_tag(coldbase,"ips")
|
||||||
|
```
|
||||||
|
3. store key item(this key has no value)
|
||||||
|
```lua
|
||||||
|
colddb.set_key(coldbase,"MyKey")
|
||||||
|
```
|
||||||
|
4. store key-value item
|
||||||
|
```lua
|
||||||
|
colddb.set(coldbase,"MyKeyAndValue","Hello world")
|
||||||
|
```
|
||||||
|
5. retrieve items (get_key will return true, false, or nil)
|
||||||
|
```lua
|
||||||
|
local key_and_value = colddb.get(coldbase,"MyKeyAndValue")
|
||||||
|
local key = colddb.get_key(coldbase,"MyKey")
|
||||||
|
```
|
||||||
|
6. delete key(file) this function works on both keys and key-value keys.
|
||||||
|
```lua
|
||||||
|
colddb.remove(coldbase,"MyKeyAndValue")
|
||||||
|
```
|
||||||
|
7. if add_to_mem_pool is true(true by default). keys are stored in a lua table(memory) for 30 seconds or more depending on its use. This is to prevent the database from constantly loading up the data file.
|
||||||
|
```lua
|
||||||
|
coldbase.add_to_mem_pool = true
|
||||||
|
```
|
||||||
|
8. if indexes is true(false by default). When a key file is created an indexing file stores the key for look-ups. this makes it possible to iterate through keys.
|
||||||
|
```lua
|
||||||
|
coldbase.indexes = true
|
||||||
|
```
|
||||||
|
9. only if coldbase.indexes == true. returns the amount of keys are in the indexing file.
|
||||||
|
```lua
|
||||||
|
colddb.get_count(coldbase)
|
||||||
|
```
|
||||||
|
10. only if coldbase.indexes == true. iterates through the indexing file 50 times per game tick(breaks and ends if it reached the end of the file).
|
||||||
|
```lua
|
||||||
|
colddb.iterate_index_table(coldbase,nil,func_list_keys,nil,50)
|
||||||
|
```
|
||||||
|
11. adds folders which can be used in other functions that have tag_name arg.
|
||||||
|
```lua
|
||||||
|
colddb.add_tag(coldbase,"Extra_Folder",{"Extra","Folder"})
|
||||||
|
```
|
||||||
|
12. returns the tag name if the tag does not exists creates it.
|
||||||
|
```lua
|
||||||
|
colddb.get_or_add_tag(coldbase,"Extra_Folder",{"Extra","Folder"})
|
||||||
|
```
|
||||||
|
13. remove tag by name.
|
||||||
|
```lua
|
||||||
|
colddb.remove_tag(coldbase,"Extra_Folder")
|
||||||
|
```
|
||||||
|
|
||||||
|
Quick Look
|
||||||
|
===========
|
||||||
|
|
||||||
|
```lua
|
||||||
|
-- create an directory(watchlist) and link it as a database.
|
||||||
|
ip_db = colddb.get_db("watchlist")
|
||||||
|
-- add an extra folder to the directory.
|
||||||
|
colddb.add_global_tag(ip_db,"ips")
|
||||||
|
|
||||||
|
-- return a recorded ip address from the data base.
|
||||||
|
function ip_db.find(player)
|
||||||
|
local f = colddb.get(ip_db,player)
|
||||||
|
if f then
|
||||||
|
return f
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Key is the file and file name. Value is the content's within the file.
|
||||||
|
-- global tag(ips)--->key(Player name)--->value(ip address)
|
||||||
|
function ip_db.record_ip(player,ip)
|
||||||
|
colddb.set(ip_db,player, ip)
|
||||||
|
end
|
||||||
|
|
||||||
|
function ip_db.delete(player)
|
||||||
|
colddb.remove(db,player)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- When ever a player join's his/her ip address is recorded to the database by player name.
|
||||||
|
minetest.register_on_prejoinplayer(function(name, ip)
|
||||||
|
ip_db.record_ip(name,ip)
|
||||||
|
end)
|
||||||
|
```
|
||||||
|
|
||||||
|
Quick Look Notes
|
||||||
|
===========
|
||||||
|
|
||||||
|
In the example above we could also create a more complex ip database using tags. Creating tags named after the player then assigning the ip files to it.<br>
|
||||||
|
This way we could store many ips associated with the player instead of just one ip.
|
||||||
|
|
||||||
|
API
|
||||||
|
===========
|
||||||
|
|
||||||
|
- **Functions**
|
||||||
|
|
||||||
|
- **colddb.get_db(directory) --> db**
|
||||||
|
|
||||||
|
Creates an directory and links it as a database. Returns a 'db' obeject.
|
||||||
|
|
||||||
|
-
|
||||||
|
|
||||||
|
License
|
||||||
|
===========
|
||||||
|
|
||||||
|
ColdDB is distributed under the LGPLv2.1+ license.
|
@ -85,6 +85,13 @@ function colddb.get_tag(db,name)
|
|||||||
return ""
|
return ""
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function colddb.get_or_add_tag(db,name,tag)
|
||||||
|
if not db.tags[name] then
|
||||||
|
colddb.add_tag(db,name,tag)
|
||||||
|
end
|
||||||
|
return name
|
||||||
|
end
|
||||||
|
|
||||||
function colddb.remove_tag(db,name)
|
function colddb.remove_tag(db,name)
|
||||||
if db.tags[name] then
|
if db.tags[name] then
|
||||||
local delete_path = string.format("%s%s",db.directory,db.tags[name])
|
local delete_path = string.format("%s%s",db.directory,db.tags[name])
|
||||||
|
Loading…
Reference in New Issue
Block a user