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README.md
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README.md
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ColdDB
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===========
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ColdDB is a lua library that implements a serverless, zero-configuration, NoSQL database engine.
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ColdDB is a lua library that implements a serverless, NoSQL database engine.<br>
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It provides a key or key-value storage system using plain Lua tables. It also can iterate through the keys.<br>
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It is not required to add this mod to secure.trusted_mods this mod will still work.
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Usage
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===========
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Copy *colddb.lua* file to your minetest mod or game. Copy the code from colddb's init file to your mods init file<br>
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Then create a lua file for handling database's or any file you like.<br>
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Write this code in your lua file.
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1. create a directory and link it as a database.
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```lua
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coldbase = colddb.get_db("mydb")
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```
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2. added an extra folder to the directory. every new file will be added to the global tag(folder).
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```lua
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colddb.add_global_tag(coldbase,"ips")
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```
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3. store key item(this key has no value)
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```lua
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colddb.set_key(coldbase,"MyKey")
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```
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4. store key-value item
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```lua
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colddb.set(coldbase,"MyKeyAndValue","Hello world")
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```
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5. retrieve items (get_key will return true, false, or nil)
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```lua
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local key_and_value = colddb.get(coldbase,"MyKeyAndValue")
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local key = colddb.get_key(coldbase,"MyKey")
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```
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6. delete key(file) this function works on both keys and key-value keys.
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```lua
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colddb.remove(coldbase,"MyKeyAndValue")
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```
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7. if add_to_mem_pool is true(true by default). keys are stored in a lua table(memory) for 30 seconds or more depending on its use. This is to prevent the database from constantly loading up the data file.
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```lua
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coldbase.add_to_mem_pool = true
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```
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8. if indexes is true(false by default). When a key file is created an indexing file stores the key for look-ups. this makes it possible to iterate through keys.
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```lua
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coldbase.indexes = true
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```
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9. only if coldbase.indexes == true. returns the amount of keys are in the indexing file.
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```lua
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colddb.get_count(coldbase)
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```
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10. only if coldbase.indexes == true. iterates through the indexing file 50 times per game tick(breaks and ends if it reached the end of the file).
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```lua
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colddb.iterate_index_table(coldbase,nil,func_list_keys,nil,50)
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```
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11. adds folders which can be used in other functions that have tag_name arg.
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```lua
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colddb.add_tag(coldbase,"Extra_Folder",{"Extra","Folder"})
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```
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12. returns the tag name if the tag does not exists creates it.
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```lua
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colddb.get_or_add_tag(coldbase,"Extra_Folder",{"Extra","Folder"})
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```
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13. remove tag by name.
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```lua
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colddb.remove_tag(coldbase,"Extra_Folder")
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```
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Quick Look
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===========
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```lua
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-- create an directory(watchlist) and link it as a database.
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ip_db = colddb.get_db("watchlist")
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-- add an extra folder to the directory.
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colddb.add_global_tag(ip_db,"ips")
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-- return a recorded ip address from the data base.
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function ip_db.find(player)
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local f = colddb.get(ip_db,player)
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if f then
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return f
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end
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return nil
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end
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-- Key is the file and file name. Value is the content's within the file.
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-- global tag(ips)--->key(Player name)--->value(ip address)
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function ip_db.record_ip(player,ip)
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colddb.set(ip_db,player, ip)
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end
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function ip_db.delete(player)
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colddb.remove(db,player)
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end
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-- When ever a player join's his/her ip address is recorded to the database by player name.
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minetest.register_on_prejoinplayer(function(name, ip)
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ip_db.record_ip(name,ip)
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end)
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```
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Quick Look Notes
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===========
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In the example above we could also create a more complex ip database using tags. Creating tags named after the player then assigning the ip files to it.<br>
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This way we could store many ips associated with the player instead of just one ip.
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API
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===========
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- **Functions**
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- **colddb.get_db(directory) --> db**
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Creates an directory and links it as a database. Returns a 'db' obeject.
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-
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License
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===========
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ColdDB is distributed under the LGPLv2.1+ license.
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return ""
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end
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function colddb.get_or_add_tag(db,name,tag)
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if not db.tags[name] then
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colddb.add_tag(db,name,tag)
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end
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return name
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end
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function colddb.remove_tag(db,name)
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if db.tags[name] then
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local delete_path = string.format("%s%s",db.directory,db.tags[name])
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