coloredwood/stick.lua

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-- Sticks portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
-- based on my unified dyes modding template.
--
-- License: WTFPL
local colored_block_modname = "coloredwood"
local colored_block_description = "Stick"
local neutral_block = "default:stick"
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-- ------------------------------------------------------------------
-- Generate all of the base color node definitions and all variations
-- except for the greyscale stuff.
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
-- "s50" in a file/item name means "saturation: 50%".
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").
local shades = {
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"dark_",
"medium_",
"" -- represents "no special shade name", e.g. bright.
}
local shades2 = {
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"Dark ",
"Medium ",
"" -- represents "no special shade name", e.g. bright.
}
local hues = {
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"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
local hues2 = {
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"Red ",
"Orange ",
"Yellow ",
"Lime ",
"Green ",
"Aqua ",
"Cyan ",
"Sky Blue ",
"Blue ",
"Violet ",
"Magenta ",
"Red-violet "
}
local greys = {
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"black",
"darkgrey",
"grey",
"lightgrey",
"white"
}
local greys2 = {
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"Black ",
"Dark Grey ",
"Medium Grey ",
"Light Grey ",
"White "
}
local greys3 = {
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"black",
"darkgrey_paint",
"mediumgrey_paint",
"lightgrey_paint",
"white_paint"
}
for shade = 1, 3 do
local shadename = shades[shade]
local shadename2 = shades2[shade]
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for hue = 1, 12 do
local huename = hues[hue]
local huename2 = hues2[hue]
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local colorname = colored_block_modname..":stick_"..shadename..huename
local pngname = colored_block_modname.."_stick_"..shadename..huename..".png"
local itemdesc = shadename2..huename2..colored_block_description
local woodname = colored_block_modname..":wood_"..shadename..huename
local s50colorname = colored_block_modname..":stick_"..shadename..huename.."_s50"
local s50pngname = colored_block_modname.."_stick_"..shadename..huename.."_s50.png"
local s50itemdesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
local s50woodkname = colored_block_modname..":wood_"..shadename..huename.."_s50"
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minetest.register_craft({
type = "fuel",
recipe = colorname,
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = s50colorname,
burntime = 7,
})
minetest.register_craftitem(colorname, {
description = itemdesc,
inventory_image = pngname,
groups = { coloredsticks=1, not_in_creative_inventory=1 }
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})
minetest.register_craftitem(s50colorname, {
description = s50itemdesc,
inventory_image = s50pngname,
groups = { coloredsticks=1, not_in_creative_inventory=1 }
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})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 4",
recipe = {
woodname
}
})
minetest.register_craft( {
type = "shapeless",
output = s50colorname.." 4",
recipe = {
s50woodname
}
})
end
end
-- Generate the "light" shades separately, since they don"t have a low-sat version.
for hue = 1, 12 do
local huename = hues[hue]
local huename2 = hues2[hue]
local colorname = colored_block_modname..":stick_light_"..huename
local pngname = colored_block_modname.."_stick_light_"..huename..".png"
local itemdesc = "Light "..huename2..colored_block_description
local woodname = colored_block_modname..":wood_light_"..huename
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minetest.register_craftitem(colorname, {
description = itemdesc,
inventory_image = pngname,
groups = { coloredsticks=1, not_in_creative_inventory=1 }
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})
minetest.register_craft({
type = "fuel",
recipe = colorname,
burntime = 7,
})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 4",
recipe = {
woodname
}
})
end
-- ============================================================
-- The 5 levels of greyscale.
--
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
-- (otherwise black and white would wash out).
for grey = 1,5 do
local greyname = greys[grey]
local greyname2 = greys2[grey]
local greyname3 = greys3[grey]
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local greyshadename = colored_block_modname..":stick_"..greyname
local pngname = colored_block_modname.."_stick_"..greyname..".png"
local itemdesc = greyname2..colored_block_description
local greywoodname = colored_block_modname..":wood_"..greyname
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minetest.register_craftitem(greyshadename, {
description = itemdesc,
inventory_image = pngname,
groups = { coloredsticks=1, not_in_creative_inventory=1 }
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})
minetest.register_craft({
type = "fuel",
recipe = greyshadename,
burntime = 7,
})
minetest.register_craft( {
type = "shapeless",
output = greyshadename.." 4",
recipe = {
greywoodname
}
})
end
-- ====================================================================
-- This recipe causes all colored sticks to be usable to craft ladders.
minetest.register_craft({
output = "default:ladder 2" ,
recipe = {
{"group:coloredsticks", "" , "group:coloredsticks" },
{"group:coloredsticks", "group:coloredsticks", "group:coloredsticks" },
{"group:coloredsticks", "" , "group:coloredsticks" }
}
})