use minetest_game's register-fence function

(so that colored fences connect to default fences)
This commit is contained in:
Vanessa Ezekowitz 2017-02-26 15:05:00 -05:00
parent 6948fb0332
commit 187caeeb17
1 changed files with 4 additions and 11 deletions

View File

@ -232,23 +232,16 @@ minetest.override_item("default:wood", {
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
}) })
minetest.register_node("coloredwood:fence", { default.register_fence("coloredwood:fence", {
drawtype = "fencelike",
description = "Colored wooden fence", description = "Colored wooden fence",
tiles = { "coloredwood_fence_base.png" }, texture = "coloredwood_fence_base.png",
paramtype = "light",
paramtype2 = "color", paramtype2 = "color",
palette = "unifieddyes_palette_extended.png", palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
walkable = true,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
after_dig_node = unifieddyes.after_dig_node, after_dig_node = unifieddyes.after_dig_node,
drop = "default:fence_wood" drop = "default:fence_wood",
material = "default:wood"
}) })
minetest.override_item("default:fence_wood", { minetest.override_item("default:fence_wood", {