use minetest_game's register-fence function
(so that colored fences connect to default fences)
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6948fb0332
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187caeeb17
15
init.lua
15
init.lua
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@ -232,23 +232,16 @@ minetest.override_item("default:wood", {
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
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})
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})
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minetest.register_node("coloredwood:fence", {
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default.register_fence("coloredwood:fence", {
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drawtype = "fencelike",
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description = "Colored wooden fence",
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description = "Colored wooden fence",
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tiles = { "coloredwood_fence_base.png" },
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texture = "coloredwood_fence_base.png",
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paramtype = "light",
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paramtype2 = "color",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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palette = "unifieddyes_palette_extended.png",
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place_param2 = 240,
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walkable = true,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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after_dig_node = unifieddyes.after_dig_node,
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after_dig_node = unifieddyes.after_dig_node,
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drop = "default:fence_wood"
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drop = "default:fence_wood",
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material = "default:wood"
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})
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})
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minetest.override_item("default:fence_wood", {
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minetest.override_item("default:fence_wood", {
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